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How do you handle campaign cheaters?
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<blockquote data-quote="BSF" data-source="post: 1850529" data-attributes="member: 13098"><p>Well, the DM is one of the people that needs to have fun. If I stop having fun running a game, I'm done. It's over. Why should I invest any more of my time into something that I am not having fun doing? I am not the DM so I can cater to the other player's desires. I am not a server side application. I am another guy sitting at the table trying to have fun. It just happens that I have as much fun running stories as I do playing as the characters in those stories. So I play in one game and run another game. </p><p></p><p>WLD is an investment. This is not a spontaneous purchase unless you have significant income. Anybody willing to invest that much money into the dungeon is likely basing an entire campaign off of it. Cheating at it ruins the mystery. It ruins the surprises, it ruins the excitement of discovery, it ruins the tension. Is it a big deal? </p><p></p><p>Well obviously it is not a big deal to the players, but it is a big deal to the DM. If it weren't he wouldn't be posting. So the DM shouldn't "get all pissy" because he just blew $100 and has watched the life be sucked out of the dungeon? He has watched all the additional stories he may have dropped in become less relevant. The quest to find that one special magic item in the dungeon loses impact because the players already know where it is, or where it is supposed to be. OK, sure, the DM shouldn't make a big deal out of it. </p><p></p><p>But nor should the players make a big deal when the DM says "You know, I am not going to run this game for you. I'll be happy to play and I'll just save this dungeon/campaign for a different group at a different time. So who is DMing next?" After all, the DM is just a player with a different title and different responsibilities. The fun of the DM is just as important as any other player and this one player has certainly ruined the fun for the DM. The other players are tacitly approving of this arrangement by participating. So, the group of players has a different set of expectations. Perhaps it is best to part ways? Perhaps it is best to let somebody else run a game and just participate as a player. There is a lot less work that way, that's for sure. </p><p></p><p>This player cheating has ruined the mood for at least one other player at the table. That player is the DM.</p></blockquote><p></p>
[QUOTE="BSF, post: 1850529, member: 13098"] Well, the DM is one of the people that needs to have fun. If I stop having fun running a game, I'm done. It's over. Why should I invest any more of my time into something that I am not having fun doing? I am not the DM so I can cater to the other player's desires. I am not a server side application. I am another guy sitting at the table trying to have fun. It just happens that I have as much fun running stories as I do playing as the characters in those stories. So I play in one game and run another game. WLD is an investment. This is not a spontaneous purchase unless you have significant income. Anybody willing to invest that much money into the dungeon is likely basing an entire campaign off of it. Cheating at it ruins the mystery. It ruins the surprises, it ruins the excitement of discovery, it ruins the tension. Is it a big deal? Well obviously it is not a big deal to the players, but it is a big deal to the DM. If it weren't he wouldn't be posting. So the DM shouldn't "get all pissy" because he just blew $100 and has watched the life be sucked out of the dungeon? He has watched all the additional stories he may have dropped in become less relevant. The quest to find that one special magic item in the dungeon loses impact because the players already know where it is, or where it is supposed to be. OK, sure, the DM shouldn't make a big deal out of it. But nor should the players make a big deal when the DM says "You know, I am not going to run this game for you. I'll be happy to play and I'll just save this dungeon/campaign for a different group at a different time. So who is DMing next?" After all, the DM is just a player with a different title and different responsibilities. The fun of the DM is just as important as any other player and this one player has certainly ruined the fun for the DM. The other players are tacitly approving of this arrangement by participating. So, the group of players has a different set of expectations. Perhaps it is best to part ways? Perhaps it is best to let somebody else run a game and just participate as a player. There is a lot less work that way, that's for sure. This player cheating has ruined the mood for at least one other player at the table. That player is the DM. [/QUOTE]
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