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How do you handle campaign cheaters?
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<blockquote data-quote="Malar's Cow" data-source="post: 1850817" data-attributes="member: 19561"><p><strong>Commit the crime, serve the time</strong></p><p></p><p>By cheating, your player has indicated that he doesn't wish to participate in a "game". A game is inherently one where the possibilty of losing exists. My stepson's first actions upon the purchase of a new Playstation game is to go onto the internet, and get the cheat codes from CheatPlanet. IMO, he is no longer playing a game, he is indulging in a power trip his only goal being to 'beat the system'. I never understood this mentality, and ask him all the time if he had tried to play the game without cheating first. There is apparently no enjoyment for him in facing and overcoming challenges and obstacles. I worry for his future.</p><p></p><p>As a DM, I understand just how much preparation and work goes into the creation of a campaign, and how much enjoyment comes from the mystery and uncertainty of what will come next. By cheating, your player has not only ruined that mystery for himself, but has deprived the other players in your campaign from it as well, and has nullified all your hard work and effort. I could not, in all good conscience, allow this player to continue as a PC in the campaign.</p><p></p><p>What I would suggest is to explain the impact of his actions to him, and let him know that you could not let him continue to play with the knowledge he has gained. But to avoid the boot, ask him if he's willing to act as an assistant DM to you. He could run certain NPC's that the adventure presents, and also assist you in preparation for the next game. Put him to work. Let him experience just how much effort goes into creating a game that the players can enjoy. Once the current adventure is concluded, let him know that you'll let him rejoin as a PC, as long as the cheating NEVER happens again. Repeat offense = boot.</p></blockquote><p></p>
[QUOTE="Malar's Cow, post: 1850817, member: 19561"] [b]Commit the crime, serve the time[/b] By cheating, your player has indicated that he doesn't wish to participate in a "game". A game is inherently one where the possibilty of losing exists. My stepson's first actions upon the purchase of a new Playstation game is to go onto the internet, and get the cheat codes from CheatPlanet. IMO, he is no longer playing a game, he is indulging in a power trip his only goal being to 'beat the system'. I never understood this mentality, and ask him all the time if he had tried to play the game without cheating first. There is apparently no enjoyment for him in facing and overcoming challenges and obstacles. I worry for his future. As a DM, I understand just how much preparation and work goes into the creation of a campaign, and how much enjoyment comes from the mystery and uncertainty of what will come next. By cheating, your player has not only ruined that mystery for himself, but has deprived the other players in your campaign from it as well, and has nullified all your hard work and effort. I could not, in all good conscience, allow this player to continue as a PC in the campaign. What I would suggest is to explain the impact of his actions to him, and let him know that you could not let him continue to play with the knowledge he has gained. But to avoid the boot, ask him if he's willing to act as an assistant DM to you. He could run certain NPC's that the adventure presents, and also assist you in preparation for the next game. Put him to work. Let him experience just how much effort goes into creating a game that the players can enjoy. Once the current adventure is concluded, let him know that you'll let him rejoin as a PC, as long as the cheating NEVER happens again. Repeat offense = boot. [/QUOTE]
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