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How do you handle campaign cheaters?
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<blockquote data-quote="Psychic Warrior" data-source="post: 1860615" data-attributes="member: 17733"><p>Well I am glad Blacksilver was able to come to a fair and equitable conclusion to this. It was an ugly business but you handled it extremely well Blacksilver. Hats off to you.</p><p></p><p>Strangely this reminds me of one time when something similar happended to me. I was playing in a campaign where the GM was running Speaker in Dreams. I didn't know that was what he was running (he had photocopied his module and put it in a 3 ring binder - we never saw the module cover or anything) until about the 3rd session in. I figured if I had told him I had read the module once we would have to scrap it and start over. I didn't want that to happen (mainly because I really liked the adventure and I have poor memory retention - I could only remember small snippets, albeit some of it was pretty important) so I ruthlessly repressed any information that my character couldn't know. Even up to the final fight I never used out of character information and, when the campaign was done, I finally told the GM that I had read the module before. He was amazed as I had let the party fall into traps, missed major magic items and did not act like I had any foreknowledge of any encounter he could remember. I took it as a challenge to keep that info to myself but I would never do anything like that again. I still had fun but it could have been a lot better.</p></blockquote><p></p>
[QUOTE="Psychic Warrior, post: 1860615, member: 17733"] Well I am glad Blacksilver was able to come to a fair and equitable conclusion to this. It was an ugly business but you handled it extremely well Blacksilver. Hats off to you. Strangely this reminds me of one time when something similar happended to me. I was playing in a campaign where the GM was running Speaker in Dreams. I didn't know that was what he was running (he had photocopied his module and put it in a 3 ring binder - we never saw the module cover or anything) until about the 3rd session in. I figured if I had told him I had read the module once we would have to scrap it and start over. I didn't want that to happen (mainly because I really liked the adventure and I have poor memory retention - I could only remember small snippets, albeit some of it was pretty important) so I ruthlessly repressed any information that my character couldn't know. Even up to the final fight I never used out of character information and, when the campaign was done, I finally told the GM that I had read the module before. He was amazed as I had let the party fall into traps, missed major magic items and did not act like I had any foreknowledge of any encounter he could remember. I took it as a challenge to keep that info to myself but I would never do anything like that again. I still had fun but it could have been a lot better. [/QUOTE]
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