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How do you handle campaign history knowledge?
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<blockquote data-quote="rushlight" data-source="post: 1419664" data-attributes="member: 3801"><p>I have a fairly rich homebrew campaign that I run, and background/history is very important. </p><p></p><p>First off, I'm actually running the second campaign set in this world - the first ended some 1500 years ago. However, there is still one PC playing who was alive then (he's effectively immortal) so he has a good grasp on people/places/events from that age. It's something that has made the current campaign much more detailed. I can drop a reference to some older place or person, and usually he'll recall it (just like his character would). If it's something I think his character would know, then he'd get a roll on his Knowledge Ancient History to recall the bit of lore. </p><p> </p><p>It's very rewarding when some tiny bit of information put in for detail (basically for my sake) gets spotted by a player. I have pages of history and all sorts of things about my world - about only a third of which has ever been given to the players. Once it's given to the players it's there for them to use. I feel that a player would get alot more out of my games by listening and using that information. A few of my players don't really bother though, but I suppose they are having fun their way and I try to give them some of what they like too. But when the players who care can figure out WHY the trade guild is attacking only caravans from Elden - and what that has to do with the dragons from the west and their allies from the plane of Fire... that's when it all comes together!</p><p> </p><p>I have to say that it is most rewarding to hear the players, when talking on nights where there's no game, relate stories about their character's history and the various persons, places, or events that I had created. That tells me that some of my creations really did leave a mark somewhere. That's awesome!</p></blockquote><p></p>
[QUOTE="rushlight, post: 1419664, member: 3801"] I have a fairly rich homebrew campaign that I run, and background/history is very important. First off, I'm actually running the second campaign set in this world - the first ended some 1500 years ago. However, there is still one PC playing who was alive then (he's effectively immortal) so he has a good grasp on people/places/events from that age. It's something that has made the current campaign much more detailed. I can drop a reference to some older place or person, and usually he'll recall it (just like his character would). If it's something I think his character would know, then he'd get a roll on his Knowledge Ancient History to recall the bit of lore. It's very rewarding when some tiny bit of information put in for detail (basically for my sake) gets spotted by a player. I have pages of history and all sorts of things about my world - about only a third of which has ever been given to the players. Once it's given to the players it's there for them to use. I feel that a player would get alot more out of my games by listening and using that information. A few of my players don't really bother though, but I suppose they are having fun their way and I try to give them some of what they like too. But when the players who care can figure out WHY the trade guild is attacking only caravans from Elden - and what that has to do with the dragons from the west and their allies from the plane of Fire... that's when it all comes together! I have to say that it is most rewarding to hear the players, when talking on nights where there's no game, relate stories about their character's history and the various persons, places, or events that I had created. That tells me that some of my creations really did leave a mark somewhere. That's awesome! [/QUOTE]
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