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How do you handle character creation?
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<blockquote data-quote="Wombat" data-source="post: 1902887" data-attributes="member: 8447"><p>Character creation is a process in our games. Usually we hold one session at the beginning of the campaign strictly for character creation. The broad outlines of the world are given and the reason the players are going to be together as a group are hammered into them. Essentially I try to make sure that there is a reason for the party being together (though in my silly campaign this was because they all went to the same tavern and had registered as the official adventuring party of said tavern). The current group is part of a larger semi-secret, semi-political organization -- any character created in the campaign must have a reason to join this organization. Essentially, Lone Wolves With No Connection To Anyone Or Anything are not allowed.</p><p></p><p>The character creation session is also important in that we lay down rules about what books may or may not be used, what races are or are not allowed, etc. </p><p></p><p>The importance of that creation session cannot be overstated in our campaigns. But that is just the way we play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 1902887, member: 8447"] Character creation is a process in our games. Usually we hold one session at the beginning of the campaign strictly for character creation. The broad outlines of the world are given and the reason the players are going to be together as a group are hammered into them. Essentially I try to make sure that there is a reason for the party being together (though in my silly campaign this was because they all went to the same tavern and had registered as the official adventuring party of said tavern). The current group is part of a larger semi-secret, semi-political organization -- any character created in the campaign must have a reason to join this organization. Essentially, Lone Wolves With No Connection To Anyone Or Anything are not allowed. The character creation session is also important in that we lay down rules about what books may or may not be used, what races are or are not allowed, etc. The importance of that creation session cannot be overstated in our campaigns. But that is just the way we play. ;) [/QUOTE]
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