Routinely.How do you handle character death?
As in, does the player have to give approval for the death occur, that sort of thing? No.Was it something that you worked with the player to do narratively?
Yes; it's high-level and expensive, but it's available. A raised or resurrected character comes back down a point of Con as per 1e and runs a risk of picking up other "death effects" that may be beneficial, baneful or a bit of both.Do you allow for resurrection magic, and if so, what level of it?
I try to make the description a bit more graphic and memorable. However, since I don't know when a death is going to occur, its pure improve.How do you handle character death?
No. The dice fall where they may.Was it something that you worked with the player to do narratively?
No. Regardless of system or setting, death is death.Do you allow for resurrection magic, and if so, what level of it?
Back in 2e & 3.5 death would happen occasionally with "yea bob woulda coulda shoulda but had some reasonable footing for why he didn't but it wasn't a huge deal since there was numerous ways to bring back a fallen ally from death with the biggest fear generally being to gather the needed expensive components & usually the party would make it a point to gather them before there was a need or someone would offer them as a reward for services at some point after the PCs became capable of casting those spells.How do you handle character death? Was it something that you worked with the player to do narratively? Do you allow for resurrection magic, and if so, what level of it?