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How do you handle character death?
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<blockquote data-quote="tetrasodium" data-source="post: 8158674" data-attributes="member: 93670"><p>Back in 2e & 3.5 death would happen occasionally with "yea bob woulda coulda shoulda but had some reasonable footing for why he didn't but it wasn't a huge deal since there was numerous ways to bring back a fallen ally from death with the biggest fear generally being to gather the needed expensive components & usually the party would make it a point to gather them before there was a need or someone would offer them as a reward for services at some point after the PCs became capable of casting those spells.</p><p></p><p>In 5e I've tried making the same offer from NPCs but the players don't seem to find it as exciting or comforting to have that hail mary in the bank of burlap sacks& backpacks*. My guess is just because actually getting killed in 5e almost requires a deliberate effort of suicidal rank incompetence if the player isn't too low in level for a hope of casting/affording those raise dead type spells. A while back Keith Baker wrote <a href="http://keith-baker.com/death-and-resurrection/" target="_blank">Death & Resurrection</a>, and <a href="http://keith-baker.com/the-cost-of-a-life/" target="_blank">The Cost of a Life</a>. Both of those are great articles that wade through the subject in fun & interesting ways. </p><p></p><p>* In one case I actually saw a player later ask "someone gave us irian dust suitable for the raise dead spell, can I sell that for 500gp?" leading to confusion from the gm & after the player made arguments how it's unlikely anyone will die so pointless to save instead of convert to gold. To my shock the party agreed on selling it</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8158674, member: 93670"] Back in 2e & 3.5 death would happen occasionally with "yea bob woulda coulda shoulda but had some reasonable footing for why he didn't but it wasn't a huge deal since there was numerous ways to bring back a fallen ally from death with the biggest fear generally being to gather the needed expensive components & usually the party would make it a point to gather them before there was a need or someone would offer them as a reward for services at some point after the PCs became capable of casting those spells. In 5e I've tried making the same offer from NPCs but the players don't seem to find it as exciting or comforting to have that hail mary in the bank of burlap sacks& backpacks*. My guess is just because actually getting killed in 5e almost requires a deliberate effort of suicidal rank incompetence if the player isn't too low in level for a hope of casting/affording those raise dead type spells. A while back Keith Baker wrote [URL='http://keith-baker.com/death-and-resurrection/']Death & Resurrection[/URL], and [URL='http://keith-baker.com/the-cost-of-a-life/']The Cost of a Life[/URL]. Both of those are great articles that wade through the subject in fun & interesting ways. * In one case I actually saw a player later ask "someone gave us irian dust suitable for the raise dead spell, can I sell that for 500gp?" leading to confusion from the gm & after the player made arguments how it's unlikely anyone will die so pointless to save instead of convert to gold. To my shock the party agreed on selling it [/QUOTE]
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