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How do you handle cohorts?
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<blockquote data-quote="Arkhandus" data-source="post: 2376024" data-attributes="member: 13966"><p>I assume what you mean to be saying is "cohort" rather than "follower", since followers are generally extremely low-level weaklings meant more for serving the character in his manor/stronghold or spreading tales of his fame across the country? The Leadership feat is restricted to DM fiat for a reason, because it can create more complication and it is a significant power boost. Remember a cohort gets 1/2 a share of the XP whenever he/she is involved, IIRC (the other 1/2 share that would've gone to him/her is redistributed amongst the actual PCs).</p><p></p><p>You might have cohorts busied with extraneous tasks, such as fetching supplies, warning the village, scouting around, bickering (hey, they're supposed to be NPCs chiefly, and the DM generally approves what cohorts are actually received, though the player can set forth some meager guidelines as to what sort of cohort he'll accept or try to attract; just as nobody meets their soulmate or best friend just by walking into the first bar/tavern they enter in a new city, neither do PC heroes just miraculously find/get found by the perfect companion to fit their style and personality), or whatever. Cohorts may get sent on side-missions during a bigger quest, such as holding off any enemies that come back to the entrance from outside while the PCs continue deeper into the stronghold/dungeon/whatever to seek out the big bads; cuz no one likes to get surprise-attacked from behind by an unknown number of foes, all at once, while they're busy fighting other foes ahead or trying to rest and camp. You could choose to have only noncom cohorts present themselves; a cleric who specializes in healing and knowledge, but is physically meek and disinclined to violence; a rogue who's in poor health from growing up in street alleys and eating garbage half his life, but has nimble fingers and a quick wit; an abjurer wizard who is pacifist but willing to help protect the PCs as long as they try to minimize their violent excesses; a pansy bard who's nonetheless witty and charming, and isn't willing to risk himself in battle but will do what he can to indirectly assist and heal his traveling companions while he seeks out new songs (maybe he got tossed out on the streets because his family thought him a lazy sissy?). Etc.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2376024, member: 13966"] I assume what you mean to be saying is "cohort" rather than "follower", since followers are generally extremely low-level weaklings meant more for serving the character in his manor/stronghold or spreading tales of his fame across the country? The Leadership feat is restricted to DM fiat for a reason, because it can create more complication and it is a significant power boost. Remember a cohort gets 1/2 a share of the XP whenever he/she is involved, IIRC (the other 1/2 share that would've gone to him/her is redistributed amongst the actual PCs). You might have cohorts busied with extraneous tasks, such as fetching supplies, warning the village, scouting around, bickering (hey, they're supposed to be NPCs chiefly, and the DM generally approves what cohorts are actually received, though the player can set forth some meager guidelines as to what sort of cohort he'll accept or try to attract; just as nobody meets their soulmate or best friend just by walking into the first bar/tavern they enter in a new city, neither do PC heroes just miraculously find/get found by the perfect companion to fit their style and personality), or whatever. Cohorts may get sent on side-missions during a bigger quest, such as holding off any enemies that come back to the entrance from outside while the PCs continue deeper into the stronghold/dungeon/whatever to seek out the big bads; cuz no one likes to get surprise-attacked from behind by an unknown number of foes, all at once, while they're busy fighting other foes ahead or trying to rest and camp. You could choose to have only noncom cohorts present themselves; a cleric who specializes in healing and knowledge, but is physically meek and disinclined to violence; a rogue who's in poor health from growing up in street alleys and eating garbage half his life, but has nimble fingers and a quick wit; an abjurer wizard who is pacifist but willing to help protect the PCs as long as they try to minimize their violent excesses; a pansy bard who's nonetheless witty and charming, and isn't willing to risk himself in battle but will do what he can to indirectly assist and heal his traveling companions while he seeks out new songs (maybe he got tossed out on the streets because his family thought him a lazy sissy?). Etc. [/QUOTE]
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