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*TTRPGs General
How do you handle combat in a play-by-post game? (now with a follow-up question)
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<blockquote data-quote="Thanee" data-source="post: 1768943" data-attributes="member: 478"><p>Here's what I do, which seems to work fine.</p><p></p><p>I have one IC thread and an extra thread for posting combat actions.</p><p></p><p>Once a combat starts, the players only post into the combat actions thread (but write their posts IC style plus OOC action description). Once all actions are posted (or too much time has passed at which point I fill in the missing actions or simply let the PC delay), I post a complete description of the combat round in the IC (along with map and status (wounds, spell effects, etc)). If any actions become obsolete (i.e. the target is already down when the PCs initiative comes up), they are altered accordingly during the write-up. This way the IC has only one nice post per combat round and is not cluttered with OOC action descriptions (or any OOC for that matter, there's an extra thread for OOC, of course).</p><p></p><p>I also let the players react to actions posted already, even if the posted actions are for PCs behind them in initiative order, so better cooperation is possible between the players (i.e. if he is going to attack A, I'll rather move towards B (kinda the reverse of what would happen normally, where the player with he higher initiative chooses first, not the one that posts the action quicker, but the result is the same effectively)). It's just fair, considering, that they have to decide on their actions before <em>any</em> action is resolved (of course, they can give conditions under which certain actions would be executed, tho), which also normally is not the case, but individual action declaration and immediate resolve would be way too time consuming.</p><p></p><p>After the combat the standard posting procedure (IC posts to IC) is immediately resumed.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1768943, member: 478"] Here's what I do, which seems to work fine. I have one IC thread and an extra thread for posting combat actions. Once a combat starts, the players only post into the combat actions thread (but write their posts IC style plus OOC action description). Once all actions are posted (or too much time has passed at which point I fill in the missing actions or simply let the PC delay), I post a complete description of the combat round in the IC (along with map and status (wounds, spell effects, etc)). If any actions become obsolete (i.e. the target is already down when the PCs initiative comes up), they are altered accordingly during the write-up. This way the IC has only one nice post per combat round and is not cluttered with OOC action descriptions (or any OOC for that matter, there's an extra thread for OOC, of course). I also let the players react to actions posted already, even if the posted actions are for PCs behind them in initiative order, so better cooperation is possible between the players (i.e. if he is going to attack A, I'll rather move towards B (kinda the reverse of what would happen normally, where the player with he higher initiative chooses first, not the one that posts the action quicker, but the result is the same effectively)). It's just fair, considering, that they have to decide on their actions before [i]any[/i] action is resolved (of course, they can give conditions under which certain actions would be executed, tho), which also normally is not the case, but individual action declaration and immediate resolve would be way too time consuming. After the combat the standard posting procedure (IC posts to IC) is immediately resumed. Bye Thanee [/QUOTE]
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How do you handle combat in a play-by-post game? (now with a follow-up question)
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