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How do you handle combat in a play-by-post game? (now with a follow-up question)
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<blockquote data-quote="The Amazing Dingo" data-source="post: 1768955" data-attributes="member: 23353"><p>I agree with what has been said before - keep the group size down and allow a limit for the time to post. Those are perhaps the most important.</p><p></p><p>Three other things to mention. One is the option to post two rounds at once. It definately speeds things up and if something unforeseen should happen the DM can always toss the scene back to the PCs after one round of action has passed. As I said, this greatly speeds up the game time, though the players have to trust their DM somewhat to make any minor adjustments for the sake of speed.</p><p></p><p>The second, and definately the one that is less accepted, is to allow the DM to handle all of the combat. We had a game like this once. The DM was a great writer and understood our characters. We would let him write up three or four rounds of combat in one post and then just sit back and read. He's stop if anything big or unfortunately occured or just to give a break and allow us players to get a post in for some RPing effect. </p><p></p><p>And something else to consider is to meet once every two or three weeks for two hours to resolve any combat via a chatroom or one of the programs that provide maps and such (i.e. - OpenRPG.com). It gives everyone a chance to get together for a while but people can be missing and it can be hard to get a date/time down that is good for everyone.</p></blockquote><p></p>
[QUOTE="The Amazing Dingo, post: 1768955, member: 23353"] I agree with what has been said before - keep the group size down and allow a limit for the time to post. Those are perhaps the most important. Three other things to mention. One is the option to post two rounds at once. It definately speeds things up and if something unforeseen should happen the DM can always toss the scene back to the PCs after one round of action has passed. As I said, this greatly speeds up the game time, though the players have to trust their DM somewhat to make any minor adjustments for the sake of speed. The second, and definately the one that is less accepted, is to allow the DM to handle all of the combat. We had a game like this once. The DM was a great writer and understood our characters. We would let him write up three or four rounds of combat in one post and then just sit back and read. He's stop if anything big or unfortunately occured or just to give a break and allow us players to get a post in for some RPing effect. And something else to consider is to meet once every two or three weeks for two hours to resolve any combat via a chatroom or one of the programs that provide maps and such (i.e. - OpenRPG.com). It gives everyone a chance to get together for a while but people can be missing and it can be hard to get a date/time down that is good for everyone. [/QUOTE]
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