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How do you handle combat in a play-by-post game? (now with a follow-up question)
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<blockquote data-quote="Imagicka" data-source="post: 1769214" data-attributes="member: 4621"><p>Greetings...</p><p> </p><p> Well, first...I'm sure you know about the online dice-roller for PBeM/PbP, yes? Well, if you do, great, if you don't, three can be found here: <a href="http://pbem.brainiac.com/" target="_blank">PBeM Emporium</a>. (for those reading this post)</p><p> </p><p> Well, there are a number of ways you can go, and I think you've pretty much have laid them out for yourself. I personally like to set up the situation, and then call for actions, and if there is anything that needs to be done/clarified during that round, I do so via email/messaging back and forth with the player, and then clarifying the whole combat round with a public post. -- As a result, my tabletop game started to take on characteristics of my online gaming...</p><p> </p><p> Some options you can do with initative:</p><p> </p><p> The 24 (48, whatever) Time Limit: If the players don't send you their action by the deadline, then their character didn't take their action that turn. Or you wait until each player posts their actions.</p><p> </p><p> I like to have each player ideally send their Initiative Roll, Attack Roll(s), and Damage Roll(s) all in one post. It doesn't mean that they are going to hit and do damage, but if they intend to hit, at least you also don't have to wait for them to roll damage. </p><p> </p><p> You could also have them include Saving Throw(s) in each of their posts. But the problem there is some players can feel like they are just 'wasting luck' by including something in a post that really isn't needed. </p><p> </p><p> Another way of doing Initiative is that it's FIFO. The first person to send you a post, (or the first one you read) is the action that goes first. Or base it on the hour in which you received the email. Player send email at 3:34pm, his initative is 15. Of course there are two problems with that... using the feat Increased Initative and also players who are restricted because they couldn't get home before 7pm to post their replies.</p></blockquote><p></p>
[QUOTE="Imagicka, post: 1769214, member: 4621"] Greetings... Well, first...I'm sure you know about the online dice-roller for PBeM/PbP, yes? Well, if you do, great, if you don't, three can be found here: [URL=http://pbem.brainiac.com/]PBeM Emporium[/URL]. (for those reading this post) Well, there are a number of ways you can go, and I think you've pretty much have laid them out for yourself. I personally like to set up the situation, and then call for actions, and if there is anything that needs to be done/clarified during that round, I do so via email/messaging back and forth with the player, and then clarifying the whole combat round with a public post. -- As a result, my tabletop game started to take on characteristics of my online gaming... Some options you can do with initative: The 24 (48, whatever) Time Limit: If the players don't send you their action by the deadline, then their character didn't take their action that turn. Or you wait until each player posts their actions. I like to have each player ideally send their Initiative Roll, Attack Roll(s), and Damage Roll(s) all in one post. It doesn't mean that they are going to hit and do damage, but if they intend to hit, at least you also don't have to wait for them to roll damage. You could also have them include Saving Throw(s) in each of their posts. But the problem there is some players can feel like they are just 'wasting luck' by including something in a post that really isn't needed. Another way of doing Initiative is that it's FIFO. The first person to send you a post, (or the first one you read) is the action that goes first. Or base it on the hour in which you received the email. Player send email at 3:34pm, his initative is 15. Of course there are two problems with that... using the feat Increased Initative and also players who are restricted because they couldn't get home before 7pm to post their replies. [/QUOTE]
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