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How do you handle combat in a play-by-post game? (now with a follow-up question)
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<blockquote data-quote="Thanee" data-source="post: 1769658" data-attributes="member: 478"><p>About the OOC combat declaration, it's probably better to not do it on this board, since the OOC and IC forums are seperated.</p><p> </p><p> My game runs in another forum, where we have a seperate subforum for our game and in there I have multiple threads for various topics (one to keep track of experience and treasure, one for information, one for IC, one for OOC, one for combat declaration, etc).</p><p> </p><p> Still I like the idea to have exactly no OOC in the IC thread as it makes it better readable as a whole. And it works very well so far!</p><p> </p><p> </p><p> Anyways, here are two maps from our combats so far (one of the players was so nice to provide the webspace). First one is from the middle of a clash with a Zhenilar patrol led by a cleric of Bane (the campaign is set in the FR), where the group accompanied a traveling merchant and the last one is from the current combat, where the six heroes (plus animal companion) are attacked by three undead creatures (the water is actually an Entangle spell, I was just too lazy to make a tile for that yet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p> </p><p> <a href="http://www.abiwolnzach02.com/ruins/map/map000107.htm" target="_blank">Map One</a></p><p> <a href="http://www.abiwolnzach02.com/ruins/map/map020108.htm" target="_blank">Map Two</a></p><p> </p><p> Maps are done with a rather simple javascript someone has written for exactly this purpose (PbP mapping). It isn't perfect, but it's fairly easy to use with some basic knowledge and really, really quick to update once the map is set up.</p><p> </p><p> You can even get some information (it's in german, tho), when you hover the mouse pointer over the tiles, and clicking on the character tiles will show a bigger picture in most cases.</p><p> </p><p> (if you see some thick horizontal black lines there, that's a display error with some browsers, like Mozilla Firefox)</p><p> </p><p> Bye</p><p> Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1769658, member: 478"] About the OOC combat declaration, it's probably better to not do it on this board, since the OOC and IC forums are seperated. My game runs in another forum, where we have a seperate subforum for our game and in there I have multiple threads for various topics (one to keep track of experience and treasure, one for information, one for IC, one for OOC, one for combat declaration, etc). Still I like the idea to have exactly no OOC in the IC thread as it makes it better readable as a whole. And it works very well so far! Anyways, here are two maps from our combats so far (one of the players was so nice to provide the webspace). First one is from the middle of a clash with a Zhenilar patrol led by a cleric of Bane (the campaign is set in the FR), where the group accompanied a traveling merchant and the last one is from the current combat, where the six heroes (plus animal companion) are attacked by three undead creatures (the water is actually an Entangle spell, I was just too lazy to make a tile for that yet ;)). [url="http://www.abiwolnzach02.com/ruins/map/map000107.htm"]Map One[/url] [url="http://www.abiwolnzach02.com/ruins/map/map020108.htm"]Map Two[/url] Maps are done with a rather simple javascript someone has written for exactly this purpose (PbP mapping). It isn't perfect, but it's fairly easy to use with some basic knowledge and really, really quick to update once the map is set up. You can even get some information (it's in german, tho), when you hover the mouse pointer over the tiles, and clicking on the character tiles will show a bigger picture in most cases. (if you see some thick horizontal black lines there, that's a display error with some browsers, like Mozilla Firefox) Bye Thanee [/QUOTE]
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