Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How do you handle combat in a play-by-post game? (now with a follow-up question)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IronWolf" data-source="post: 1769753" data-attributes="member: 21076"><p>In the PBeM I am running we have six players (had seven at one point as I had suspicions one was dropping out and added the replacement a few weeks early). We use Yahoo Groups, so no separate OOC threads for us to look through.</p><p></p><p>As DM I handle all of the die rolling for combat. A bit more work for me, but makes for a slightly cleaner thread. The players post their actions IC describing with flair what combat actions they take. Occassionally in uncertain situations, they will insert an OOC line and then BIC post a variant set of actions. They usually at the very end of the email add an OOC section with appropriate bonuses, skill usage, feat usage, etc.</p><p></p><p>I then take all of those emails and start rolling initiative and combat rolls. Once the results are determined I add my fluff to the combat and post a pure IC combat save for the very last part where I list HP lost or any spell effects, etc. In some cases, the actions listed IC cover two rounds in which case I will actually post two rounds of combat (unless something significantly changes the course of combat from the first round).</p><p></p><p>Combat rounds move fast. If someone hasn't had a chance to post I tend to follow what their character has done in the past. Our game is in its 9th month so it is pretty easy to know what a character will most likely do. So far everyone seems happy with it.</p><p></p><p>As others have mentioned, maps do help immensely when it comes to a complex combat situation. I know my players prefer it when I post a map. I don't do anything too fancy, mainly a grid with some outlines of obstacles and colored dots to indicate people.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 1769753, member: 21076"] In the PBeM I am running we have six players (had seven at one point as I had suspicions one was dropping out and added the replacement a few weeks early). We use Yahoo Groups, so no separate OOC threads for us to look through. As DM I handle all of the die rolling for combat. A bit more work for me, but makes for a slightly cleaner thread. The players post their actions IC describing with flair what combat actions they take. Occassionally in uncertain situations, they will insert an OOC line and then BIC post a variant set of actions. They usually at the very end of the email add an OOC section with appropriate bonuses, skill usage, feat usage, etc. I then take all of those emails and start rolling initiative and combat rolls. Once the results are determined I add my fluff to the combat and post a pure IC combat save for the very last part where I list HP lost or any spell effects, etc. In some cases, the actions listed IC cover two rounds in which case I will actually post two rounds of combat (unless something significantly changes the course of combat from the first round). Combat rounds move fast. If someone hasn't had a chance to post I tend to follow what their character has done in the past. Our game is in its 9th month so it is pretty easy to know what a character will most likely do. So far everyone seems happy with it. As others have mentioned, maps do help immensely when it comes to a complex combat situation. I know my players prefer it when I post a map. I don't do anything too fancy, mainly a grid with some outlines of obstacles and colored dots to indicate people. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you handle combat in a play-by-post game? (now with a follow-up question)
Top