Dark Jezter
First Post
Just curious, but how do you all handle material components that have a monetary cost attached to them? Examples are spells like Stoneskin, Resurrection, Identify, etc.
You don't have to "throw it away" and you don't let your players "escape the roleplay". I am going to be a teacher IRL soon, don't need to be one behind the screen.diaglo said:they need to find them. they need to roleplay buying/acquiring them. they need to know why they need them.
this is a perfect place to add hooks or quests or etc...
don't throw it away, by letting the players escape the roleplay.
Ravellion said:In any case, if I need to drop a hook at a mageware shop, I will say: "As you go to the mageware shop, as you always do..."
Rav
devil's advocate