Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you handle Craft (trapmaking)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 1967744" data-attributes="member: 5890"><p>As an amendment to my previous post...</p><p></p><p>The craft rules are really stupid. My aforementioned minimum CR trap apparently takes two weeks for someone with a +10 modifier to build, which is clearly insane.</p><p></p><p>I'd suggest working out some rules which allow you to only craft the difference between what you spend and what you are producing. If, for instance, you had bought light crossbows to produce the trap I gave earlier, then you might spend as much as 70gp (two light crossbows) to make the trap. clearly then you only need to do 30gp of work to finish the trap. That means that you've halved the time to produce the thing. I WOULD allow this to apply all the way down to the level where the craft check is completing 0gp of work. Failure by enough would still break the stuff, but by that stage, you're really just assembling a kit. The only thing the craft check is doing is to stop you having to find someone who already sells the exact item you need.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1967744, member: 5890"] As an amendment to my previous post... The craft rules are really stupid. My aforementioned minimum CR trap apparently takes two weeks for someone with a +10 modifier to build, which is clearly insane. I'd suggest working out some rules which allow you to only craft the difference between what you spend and what you are producing. If, for instance, you had bought light crossbows to produce the trap I gave earlier, then you might spend as much as 70gp (two light crossbows) to make the trap. clearly then you only need to do 30gp of work to finish the trap. That means that you've halved the time to produce the thing. I WOULD allow this to apply all the way down to the level where the craft check is completing 0gp of work. Failure by enough would still break the stuff, but by that stage, you're really just assembling a kit. The only thing the craft check is doing is to stop you having to find someone who already sells the exact item you need. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you handle Craft (trapmaking)?
Top