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General Tabletop Discussion
*Pathfinder & Starfinder
How do you handle DC 0 Epic Spells?
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<blockquote data-quote="Vrecknidj" data-source="post: 1842649" data-attributes="member: 7301"><p>From the SRD: "Approval: This is the final step, and it’s critically important. The epic spell development work and reasoning must be shown to the GM and receive his or her approval. If the GM doesn’t approve, then the epic spell cannot be developed. However, the GM should explain why the epic spell wasn’t approved and possibly offer suggestions on how to create an epic spell that will be acceptable."</p><p></p><p>And, I suppose this is just what's being debated. However, I'd argue that in the development phase, that the minimum cost is always 1gp and so the minimum number of days to research is 1 day. I'd do this because it seems to be the only way to stay within the spirit of the law, which says that all epic spells require research to creature, and that research is costly.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 1842649, member: 7301"] From the SRD: "Approval: This is the final step, and it’s critically important. The epic spell development work and reasoning must be shown to the GM and receive his or her approval. If the GM doesn’t approve, then the epic spell cannot be developed. However, the GM should explain why the epic spell wasn’t approved and possibly offer suggestions on how to create an epic spell that will be acceptable." And, I suppose this is just what's being debated. However, I'd argue that in the development phase, that the minimum cost is always 1gp and so the minimum number of days to research is 1 day. I'd do this because it seems to be the only way to stay within the spirit of the law, which says that all epic spells require research to creature, and that research is costly. Dave [/QUOTE]
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How do you handle DC 0 Epic Spells?
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