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How do you handle doubling of classes?
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<blockquote data-quote="Burnside" data-source="post: 8238677" data-attributes="member: 6910340"><p>Have you tried talking to the player who always plays bards, to see if they might be willing to try something else? They might be more open to a change than you think. Bards are my favorite class as well, and if I was FORCED to only play one class for the rest of my life it would be the bard. But I'm still perfectly willing to play other classes.</p><p></p><p>In terms of doubling up, I've run for a group with two wizards (one divination, one evocation) - no problem whatsoever, both felt very valuable, they just focused on different spells but even when they had a few of the bread-and-butter spells in common it was a non-issue. I currently have a group with two rogues which is also fine but DOES feel like the party would be better off if one of them was doing something else - they are an inquisitor and a mastermind, but tbh neither has a great handle on their subclass abilities. They do both feel like they are filling pretty much the same role, but everybody is having fun so whatever. These are both large groups with 7 players. </p><p></p><p>I am also a player in a campaign with an Oath of Watchers paladin and a Twilight cleric, and I will say there is a surprising amount of overlap/redundancy between those two subclasses. So much so that two different kinds of cleric, or two different kinds of paladin, might feel more different from each other than these two do, even though they actually are different classes. The Twilight cleric is kinda like the Oath of Watchers paladin, but more powerful.</p></blockquote><p></p>
[QUOTE="Burnside, post: 8238677, member: 6910340"] Have you tried talking to the player who always plays bards, to see if they might be willing to try something else? They might be more open to a change than you think. Bards are my favorite class as well, and if I was FORCED to only play one class for the rest of my life it would be the bard. But I'm still perfectly willing to play other classes. In terms of doubling up, I've run for a group with two wizards (one divination, one evocation) - no problem whatsoever, both felt very valuable, they just focused on different spells but even when they had a few of the bread-and-butter spells in common it was a non-issue. I currently have a group with two rogues which is also fine but DOES feel like the party would be better off if one of them was doing something else - they are an inquisitor and a mastermind, but tbh neither has a great handle on their subclass abilities. They do both feel like they are filling pretty much the same role, but everybody is having fun so whatever. These are both large groups with 7 players. I am also a player in a campaign with an Oath of Watchers paladin and a Twilight cleric, and I will say there is a surprising amount of overlap/redundancy between those two subclasses. So much so that two different kinds of cleric, or two different kinds of paladin, might feel more different from each other than these two do, even though they actually are different classes. The Twilight cleric is kinda like the Oath of Watchers paladin, but more powerful. [/QUOTE]
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