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How do you handle evil?
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<blockquote data-quote="BookTenTiger" data-source="post: 8557209" data-attributes="member: 6685541"><p>I can't vote on your poll because none of the options align with my views. It is a little odd to me that you are dragging in views from YouTube, Twitter, and other social media instead of engaging in conversations happening here. I really don't see folks on ENWorld calling people bad for playing evil characters.</p><p></p><p>Personally, playing an evil character just isn't fun for me. I've tried it before, and it just felt like rubbing against sandpaper the whole time.</p><p></p><p>When running games, I create narratives and hooks based on the characters. So if there's an evil character, I will create interesting dungeons, towns, and NPCs that hook them into the game.</p><p></p><p>However, I'm not really interested in running an evil game. It's honestly just not very fun for me to run a game for characters who want to act like villains. Pure personal preference there.</p><p></p><p>On the other hand, I enjoy running the villains because I know they're going to get trounced by the characters! Evil, though, is rarely the motivating factor for villains. They usually act through a desire for power, greed, or pure dismissal of mortal life. That's usually seen as evil from the viewpoint of the characters, but more importantly it has to be seen as antagonistic to the characters' goals.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8557209, member: 6685541"] I can't vote on your poll because none of the options align with my views. It is a little odd to me that you are dragging in views from YouTube, Twitter, and other social media instead of engaging in conversations happening here. I really don't see folks on ENWorld calling people bad for playing evil characters. Personally, playing an evil character just isn't fun for me. I've tried it before, and it just felt like rubbing against sandpaper the whole time. When running games, I create narratives and hooks based on the characters. So if there's an evil character, I will create interesting dungeons, towns, and NPCs that hook them into the game. However, I'm not really interested in running an evil game. It's honestly just not very fun for me to run a game for characters who want to act like villains. Pure personal preference there. On the other hand, I enjoy running the villains because I know they're going to get trounced by the characters! Evil, though, is rarely the motivating factor for villains. They usually act through a desire for power, greed, or pure dismissal of mortal life. That's usually seen as evil from the viewpoint of the characters, but more importantly it has to be seen as antagonistic to the characters' goals. [/QUOTE]
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