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How do you handle evil?
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<blockquote data-quote="Lord Mhoram" data-source="post: 8558125" data-attributes="member: 4789"><p>In general if I am running a game, I'm looking for a particular tone. If the players don't want that tone, then another in the group can GM (we all have at one point, so that isn't a "Take my ball and go home" kind of statement that it could sound like). If I am GMing in a public place I make it clear that is what I am after.</p><p></p><p>I prefer heroes who choose to be heroic. My most commonly GMed and played genre is superheroes - and I like the good guys to be good guys, not dark loners, not anti-heroes. There is value in those types of characters and stories, but it isn't what I am after when I GM.</p><p>With fantasy, I pretty much have the same attitude - I want people motivated to go out and do good; getting money for doing good is all well and good (and part of the genre) I don't want mercenaries who do it only for the money or due to self interest. If I am doing D&D with alignment I ban all non good alignments - no evil characters, no only neutral characters.</p><p></p><p>As for the question about judging people who want to play other ways (including evil games) - I have no judgement - people play for different reasons, and they don't have to be mine... but it is likely I wouldn't play in such a game, just because I wouldn't enjoy it, not because it is a "bad thing (tm)"</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 8558125, member: 4789"] In general if I am running a game, I'm looking for a particular tone. If the players don't want that tone, then another in the group can GM (we all have at one point, so that isn't a "Take my ball and go home" kind of statement that it could sound like). If I am GMing in a public place I make it clear that is what I am after. I prefer heroes who choose to be heroic. My most commonly GMed and played genre is superheroes - and I like the good guys to be good guys, not dark loners, not anti-heroes. There is value in those types of characters and stories, but it isn't what I am after when I GM. With fantasy, I pretty much have the same attitude - I want people motivated to go out and do good; getting money for doing good is all well and good (and part of the genre) I don't want mercenaries who do it only for the money or due to self interest. If I am doing D&D with alignment I ban all non good alignments - no evil characters, no only neutral characters. As for the question about judging people who want to play other ways (including evil games) - I have no judgement - people play for different reasons, and they don't have to be mine... but it is likely I wouldn't play in such a game, just because I wouldn't enjoy it, not because it is a "bad thing (tm)" [/QUOTE]
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