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General Tabletop Discussion
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How do you handle Experience Points?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6258764" data-attributes="member: 1165"><p>Level up at DM discretion. It's too easy to lose track of XP otherwise, even if you use a wiki or other electronic tool. If someone misses a session, they might not record XP because they don't know how much was gained. I also don't like the idea of a player getting sick, missing a couple of sessions, and having their PC be much weaker. Different-leveled PCs in the same game brings madness.</p><p></p><p>Since I don't grant XP, that means things like quests, loot and so forth have to be their own reward. Hopefully the quest is interesting. You also don't lose XP for not fighting a monster, but you don't gain XP for slipping past it. The monster is just an obstacle. You level up because you've solved a problem of some kind. That problem could be "how do you conquer a city?", "kill Lord Foul" and so forth.</p><p></p><p>I'm not a fan of getting XP for loot. I understand why this was done, but I've completely lost interest in greedy PCs who are adventuring just for loot and couldn't care less about plot or the world around them. I've seen this create problems outside of D&D too. I've been in at least two non-D&D campaigns where other PCs refused to do anything unless they were paid <em>up front</em>. I've never seen such a group of greedy, incurious, risk-averse PCs who dodge every plot hook, so I ban such PCs in my game. I will also never again play Traveller as it expects such PCs.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6258764, member: 1165"] Level up at DM discretion. It's too easy to lose track of XP otherwise, even if you use a wiki or other electronic tool. If someone misses a session, they might not record XP because they don't know how much was gained. I also don't like the idea of a player getting sick, missing a couple of sessions, and having their PC be much weaker. Different-leveled PCs in the same game brings madness. Since I don't grant XP, that means things like quests, loot and so forth have to be their own reward. Hopefully the quest is interesting. You also don't lose XP for not fighting a monster, but you don't gain XP for slipping past it. The monster is just an obstacle. You level up because you've solved a problem of some kind. That problem could be "how do you conquer a city?", "kill Lord Foul" and so forth. I'm not a fan of getting XP for loot. I understand why this was done, but I've completely lost interest in greedy PCs who are adventuring just for loot and couldn't care less about plot or the world around them. I've seen this create problems outside of D&D too. I've been in at least two non-D&D campaigns where other PCs refused to do anything unless they were paid [i]up front[/i]. I've never seen such a group of greedy, incurious, risk-averse PCs who dodge every plot hook, so I ban such PCs in my game. I will also never again play Traveller as it expects such PCs. [/QUOTE]
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How do you handle Experience Points?
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