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How do you handle Experience Points?
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<blockquote data-quote="Ahnehnois" data-source="post: 6259025" data-attributes="member: 17106"><p>Are we to understand that given the presence of experience, that is the reason (or at least a salient reason) why players act?</p><p></p><p>I don't see that at all. I've seen a lot of players who look at XP as a joke. They're coming to the game for other reasons than that; maybe for something to do with plot or character, maybe something to do with the tactical side, maybe just for the social aspect.</p><p></p><p>And, in any case, I wouldn't look at experience as a venue for player agency. As written, it's pretty much an after the fact reward for things that are already inherently rewarding (accumulating treasure or killing monsters) and which would presumably happen pretty frequently regardless of the players' choices.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6259025, member: 17106"] Are we to understand that given the presence of experience, that is the reason (or at least a salient reason) why players act? I don't see that at all. I've seen a lot of players who look at XP as a joke. They're coming to the game for other reasons than that; maybe for something to do with plot or character, maybe something to do with the tactical side, maybe just for the social aspect. And, in any case, I wouldn't look at experience as a venue for player agency. As written, it's pretty much an after the fact reward for things that are already inherently rewarding (accumulating treasure or killing monsters) and which would presumably happen pretty frequently regardless of the players' choices. [/QUOTE]
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How do you handle Experience Points?
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