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General Tabletop Discussion
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How do you handle Experience Points?
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<blockquote data-quote="Greenfield" data-source="post: 6259747" data-attributes="member: 6669384"><p>We use a system suggested by one of the authors, Monte Cook I believe. It's a variant on "Everybody gets equal".</p><p></p><p>Because PCs aren't all the same level, any given encounter will be more challenging for some than for others.</p><p></p><p>Let's say my group has characters of 5th, 6th and 7th levels.</p><p></p><p>Using the PC level v Monster CR table in the DMG, I first calculate the Exp as if everyone was 5th level. That is, take the number from the table, multiply by the number of monsters of that CR, and divide by the total count of characters involved. That's what 5th level characters get.</p><p></p><p>Now, do it again as if everyone were 6th level. That's what 6th levels get.</p><p></p><p>Rinse/repeat for every level of PC in the encounter.</p><p></p><p>It's not 100% fair, since the 5th level still had the back up of 6th and 7th level types, thus lessening the risk/challenge a bit. And the 7th level was operating without full 7th level support, so their risk/challenge was greater than calculated.</p><p></p><p>The advantage, over all, is that it more accurately represents the actual challenge faced. An incidental side effect is that it tends to close up the level spread. Lower level characters get a bigger slice of the pie, and thus tend to catch up to the bigger guys.</p><p></p><p>The disadvantage is that it adds tot he DM's work load.</p><p></p><p>I usually send out Exp to the game group via a bulk e-mail during the week, between sessions. Don't waste F2F table time on paperwork.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6259747, member: 6669384"] We use a system suggested by one of the authors, Monte Cook I believe. It's a variant on "Everybody gets equal". Because PCs aren't all the same level, any given encounter will be more challenging for some than for others. Let's say my group has characters of 5th, 6th and 7th levels. Using the PC level v Monster CR table in the DMG, I first calculate the Exp as if everyone was 5th level. That is, take the number from the table, multiply by the number of monsters of that CR, and divide by the total count of characters involved. That's what 5th level characters get. Now, do it again as if everyone were 6th level. That's what 6th levels get. Rinse/repeat for every level of PC in the encounter. It's not 100% fair, since the 5th level still had the back up of 6th and 7th level types, thus lessening the risk/challenge a bit. And the 7th level was operating without full 7th level support, so their risk/challenge was greater than calculated. The advantage, over all, is that it more accurately represents the actual challenge faced. An incidental side effect is that it tends to close up the level spread. Lower level characters get a bigger slice of the pie, and thus tend to catch up to the bigger guys. The disadvantage is that it adds tot he DM's work load. I usually send out Exp to the game group via a bulk e-mail during the week, between sessions. Don't waste F2F table time on paperwork. [/QUOTE]
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How do you handle Experience Points?
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