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How do you handle gems as a GM?
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9659973" data-attributes="member: 7044704"><p>I can't remember the last time I ran something where I'd be handing out loot with gold piece values attached to them. 2010-ish, maybe? A loose gem's (usually) just a shiny rock unless you've got some reason to know what you're looking at. Stones set in jewelry or sewn onto clothing are a little more obviously something of potential value, but again you need a reason to be able to evaluate what they might really be worth.</p><p></p><p>If you don't have some plausible explanation for how you're evaluating them, you get this:</p><p></p><p>"The dead guy was carrying three shiny rocks in a cloth pouch stowed in his underclothes. They're kind of pretty, especially the two with the strange colors when you look at them from the right angles. Might be for good luck, or some kind of charm, or maybe worth something to someone. The pouch is nicely stitched but it smells pretty bad."</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9659973, member: 7044704"] I can't remember the last time I ran something where I'd be handing out loot with gold piece values attached to them. 2010-ish, maybe? A loose gem's (usually) just a shiny rock unless you've got some reason to know what you're looking at. Stones set in jewelry or sewn onto clothing are a little more obviously something of potential value, but again you need a reason to be able to evaluate what they might really be worth. If you don't have some plausible explanation for how you're evaluating them, you get this: "The dead guy was carrying three shiny rocks in a cloth pouch stowed in his underclothes. They're kind of pretty, especially the two with the strange colors when you look at them from the right angles. Might be for good luck, or some kind of charm, or maybe worth something to someone. The pouch is nicely stitched but it smells pretty bad." [/QUOTE]
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How do you handle gems as a GM?
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