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How do you handle gems as a GM?
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<blockquote data-quote="Lanefan" data-source="post: 9660963" data-attributes="member: 29398"><p>I've had that happen - something's found in one adventure of a series that's vital to the next, but the party sell it during their between-adventures downtime and treasury division.</p><p></p><p>Once or twice it's even been good for a sub-adventure, where having sold the vital item they then have to go and try to get it back.</p><p></p><p>If a module doesn't give me a g.p. value for something I assign one when the item is found and logged on their treasury; I keep a mirror treasury list as DM with more info on it (e.g. players might know and write "Fancy Dwarven hammer, not magic" where my DM-side list would say "Hammer of Khazalka, 1250 g.p.". If-when they do some downtime research or divination and-or try to sell the hammer they'll almost certainly be able to learn its name and (more or less correct) value.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9660963, member: 29398"] I've had that happen - something's found in one adventure of a series that's vital to the next, but the party sell it during their between-adventures downtime and treasury division. Once or twice it's even been good for a sub-adventure, where having sold the vital item they then have to go and try to get it back. If a module doesn't give me a g.p. value for something I assign one when the item is found and logged on their treasury; I keep a mirror treasury list as DM with more info on it (e.g. players might know and write "Fancy Dwarven hammer, not magic" where my DM-side list would say "Hammer of Khazalka, 1250 g.p.". If-when they do some downtime research or divination and-or try to sell the hammer they'll almost certainly be able to learn its name and (more or less correct) value. [/QUOTE]
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How do you handle gems as a GM?
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