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How do you handle gems as a GM?
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<blockquote data-quote="Stormonu" data-source="post: 9660987" data-attributes="member: 52734"><p>Most of the times I name the gem, but ask for a skill check to identify value. Makes things like having proficiency in Gemcutter's tools worth taking.</p><p></p><p>As a gemstone collector, sometimes I get mean and describe it (or hold up one of my sample stones) and they'll have to suss out what it is. There's quite a few stones that are very similar in appearance but vastly different values (Pyrite and gold being an obvious example), and it gives me a chance to show off my collection or throw in a little education on the side. Besides, there's a reason they're worth money - they tend to look pretty and are otherwise interesting to look at.</p><p></p><p>Once they figure it out the first time, I don't require checks in the future (especially if the players give me an "aha, we know what looks like" sort of reaction). To me, <em>knowing</em> what the likes of a Tiger's Eye gemstone actually looks like helps me imagine it better at the game table - and I've had players keep certain art objects/gems for their appearance, like some people really would instead of just changing it over for GP.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9660987, member: 52734"] Most of the times I name the gem, but ask for a skill check to identify value. Makes things like having proficiency in Gemcutter's tools worth taking. As a gemstone collector, sometimes I get mean and describe it (or hold up one of my sample stones) and they'll have to suss out what it is. There's quite a few stones that are very similar in appearance but vastly different values (Pyrite and gold being an obvious example), and it gives me a chance to show off my collection or throw in a little education on the side. Besides, there's a reason they're worth money - they tend to look pretty and are otherwise interesting to look at. Once they figure it out the first time, I don't require checks in the future (especially if the players give me an "aha, we know what looks like" sort of reaction). To me, [I]knowing[/I] what the likes of a Tiger's Eye gemstone actually looks like helps me imagine it better at the game table - and I've had players keep certain art objects/gems for their appearance, like some people really would instead of just changing it over for GP. [/QUOTE]
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