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General Tabletop Discussion
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How Do You Handle Group Skill Challenges?
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<blockquote data-quote="CleverNickName" data-source="post: 8390967" data-attributes="member: 50987"><p>At my table, I use the "weakest link" rule. Take the Stealth example above, where the entire party is trying to sneak past a monster. They aren't splitting up for whatever reason, maybe they all want to stay within the Paladin's aura or something--otherwise I'd make individual checks and roleplay out the whole scene, and the party might become separated. So I would rule that the entire group is only as stealthy as its loudest member: so I would ask everyone to make a Stealth check, and then take the lowest result.</p><p></p><p>Sometimes I'd use the inverse. Take the stakeout example, where the whole party is spread out at the docks, looking for the guy on the Wanted poster. I'd rule that the entire group is going to be as successful as the sharpest set of eyes, so I'd ask everyone to make a Perception check and take the <em>highest </em>result.</p><p></p><p>How 'bout you?</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8390967, member: 50987"] At my table, I use the "weakest link" rule. Take the Stealth example above, where the entire party is trying to sneak past a monster. They aren't splitting up for whatever reason, maybe they all want to stay within the Paladin's aura or something--otherwise I'd make individual checks and roleplay out the whole scene, and the party might become separated. So I would rule that the entire group is only as stealthy as its loudest member: so I would ask everyone to make a Stealth check, and then take the lowest result. Sometimes I'd use the inverse. Take the stakeout example, where the whole party is spread out at the docks, looking for the guy on the Wanted poster. I'd rule that the entire group is going to be as successful as the sharpest set of eyes, so I'd ask everyone to make a Perception check and take the [I]highest [/I]result. How 'bout you? [/QUOTE]
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How Do You Handle Group Skill Challenges?
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