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General Tabletop Discussion
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How Do You Handle Group Skill Challenges?
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<blockquote data-quote="Charlaquin" data-source="post: 8391317" data-attributes="member: 6779196"><p>Oh, he has published them. <a href="https://geekandsundry.com/use-critical-roles-resurrection-rules-in-your-own-campaign/" target="_blank">Use Critical Role’s Resurrection Rules in Your Own Campaign | Geek and Sundry</a></p><p></p><p>In brief, when you use a resurrection spell with a casting time of 1 action (so, Revivify) the caster rolls 1d20 + their spellcasting ability modifier against a DC of 10 + the number of times the character has previously been resurrected. On a success, it works, on a failure, the character isn’t resurrected but the DC of all future resurrection rolls increases by 1 as if they were, and they can only be resurrected by a spell with a casting time greater than 1 action.</p><p></p><p>When you use a resurrection spell with a casting time greater than 1 action, the caster still rolls against a DC of 10 + the number of times the character has previously been resurrected (or had Revivify cast on them unsuccessfully), but the caster doesn’t add their spellcasting ability modifier to the roll. Instead, up to three other characters can try to help. The player describes what their character does to try to help, and makes a check against a DC set by the DM based on how helpful they think the action will be - for example, a character who prays to the dead character’s deity to send them back might need to make a moderate Intelligence (Religion) check, a character who yells “don’t you dare die on us!” might need ro make a hard Charisma (Intimidation) check, etc. Each successful check to help decreades the DC of the caster’s resurrection check by 1. Each failed check to help increases it by 1.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8391317, member: 6779196"] Oh, he has published them. [URL='https://geekandsundry.com/use-critical-roles-resurrection-rules-in-your-own-campaign/']Use Critical Role’s Resurrection Rules in Your Own Campaign | Geek and Sundry[/URL] In brief, when you use a resurrection spell with a casting time of 1 action (so, Revivify) the caster rolls 1d20 + their spellcasting ability modifier against a DC of 10 + the number of times the character has previously been resurrected. On a success, it works, on a failure, the character isn’t resurrected but the DC of all future resurrection rolls increases by 1 as if they were, and they can only be resurrected by a spell with a casting time greater than 1 action. When you use a resurrection spell with a casting time greater than 1 action, the caster still rolls against a DC of 10 + the number of times the character has previously been resurrected (or had Revivify cast on them unsuccessfully), but the caster doesn’t add their spellcasting ability modifier to the roll. Instead, up to three other characters can try to help. The player describes what their character does to try to help, and makes a check against a DC set by the DM based on how helpful they think the action will be - for example, a character who prays to the dead character’s deity to send them back might need to make a moderate Intelligence (Religion) check, a character who yells “don’t you dare die on us!” might need ro make a hard Charisma (Intimidation) check, etc. Each successful check to help decreades the DC of the caster’s resurrection check by 1. Each failed check to help increases it by 1. [/QUOTE]
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