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How Do You Handle Group Skill Challenges?
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<blockquote data-quote="billd91" data-source="post: 8391763" data-attributes="member: 3400"><p>The whole weakest character rolls thing tends to take adventure types or activities completely off the table - D&D being the game of adventuring parties that it is. Heavily armored clerics and fighters have been putting the kibosh on infiltration scenarios for years because they tend to suck at stealth. The group check puts those adventures and activities back on the table because their deficiencies in stealth can be overcome by the party as a whole.</p><p></p><p>In the last game session I was in, our 11th level PCs were all sneaking into a city while a force of rebels were causing a distraction. Two of the 5 of us are highly competent at stealth, one is OK, and the other 2 are hampered by disadvantage on the rolls thanks to their armor. We passed the group check either 3-2 or 4-1 with the cleric rolling particularly poorly and the DM narrated it well in a way that emphasized cooperation in passing the check as he described my rogue pulling the cleric into an alcove and keeping him still for a moment while the sentries passed by. It captured the essence of what the group check is about.</p></blockquote><p></p>
[QUOTE="billd91, post: 8391763, member: 3400"] The whole weakest character rolls thing tends to take adventure types or activities completely off the table - D&D being the game of adventuring parties that it is. Heavily armored clerics and fighters have been putting the kibosh on infiltration scenarios for years because they tend to suck at stealth. The group check puts those adventures and activities back on the table because their deficiencies in stealth can be overcome by the party as a whole. In the last game session I was in, our 11th level PCs were all sneaking into a city while a force of rebels were causing a distraction. Two of the 5 of us are highly competent at stealth, one is OK, and the other 2 are hampered by disadvantage on the rolls thanks to their armor. We passed the group check either 3-2 or 4-1 with the cleric rolling particularly poorly and the DM narrated it well in a way that emphasized cooperation in passing the check as he described my rogue pulling the cleric into an alcove and keeping him still for a moment while the sentries passed by. It captured the essence of what the group check is about. [/QUOTE]
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How Do You Handle Group Skill Challenges?
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