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General Tabletop Discussion
*Dungeons & Dragons
How Do You Handle Group Skill Challenges?
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<blockquote data-quote="Charlaquin" data-source="post: 8392077" data-attributes="member: 6779196"><p>So send the rogue to scout ahead. Or let them hide in combat like they’re supposed to be able to do. Preferably both.</p><p></p><p>Respectively: it says in the description, yes, hopefully, and usually.</p><p></p><p>So take off your armor and use the abilities at your disposal to make sure you don’t get heard as soon as you start rolling.</p><p></p><p>#1 is a good reason to allow PCs to buy magic items. #2 of course will vary, but it’s fairly reliable when you’re fighting level-appropriate monsters, and when it isn’t an option you use other tactics. Again, encouraging tactical thinking is a feature, not a bug. And you may not be able to sound an alarm when you’re dead, but you can sound an alarm before you’re killed, if you hear you opponents coming in their heavy armor.</p><p></p><p>I mean, those are also good options, ideally ones to be used in addition to stealth. If you’re worried your armor will give you away, take it off or find another way to contribute while the stealthy characters do the sneaking - perhaps create a diversion. Of course, all of this is good advice even if your group uses RAW group checks.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8392077, member: 6779196"] So send the rogue to scout ahead. Or let them hide in combat like they’re supposed to be able to do. Preferably both. Respectively: it says in the description, yes, hopefully, and usually. So take off your armor and use the abilities at your disposal to make sure you don’t get heard as soon as you start rolling. #1 is a good reason to allow PCs to buy magic items. #2 of course will vary, but it’s fairly reliable when you’re fighting level-appropriate monsters, and when it isn’t an option you use other tactics. Again, encouraging tactical thinking is a feature, not a bug. And you may not be able to sound an alarm when you’re dead, but you can sound an alarm before you’re killed, if you hear you opponents coming in their heavy armor. I mean, those are also good options, ideally ones to be used in addition to stealth. If you’re worried your armor will give you away, take it off or find another way to contribute while the stealthy characters do the sneaking - perhaps create a diversion. Of course, all of this is good advice even if your group uses RAW group checks. [/QUOTE]
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