Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle hit points?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bawylie" data-source="post: 7589719" data-attributes="member: 6776133"><p>Recently I’ve started using these house rules for HP and damage:</p><p></p><p>If you’re unarmored, you are vulnerable to damage (basically you take double damage). </p><p></p><p>Armor can be layered. Lighter armors go under, heavier armors go over. </p><p></p><p>Critical hits break the target’s armor and do normal damage. Critical fails break the attacker’s weapons.</p><p></p><p>Called shots (attack w/disadvantage) can bypass the target’s armor (to deal double damage). Alternately, a called shot to a body part can disable that body part if the damage dealt exceeds the target’s CON score (say you’re concerned about a wyvern’s tail sting, for example, you could attempt to sever the tail).</p><p></p><p>And the kicker: whenever a creature takes damage in an amount greater than their CON score, they must roll a death saving throw. </p><p></p><p>Ultimately the only actual physical “hits” I count are the ones that result in failed death saving throws, and also an attack that reduces a target’s HP to zero. Everything else is the target using their skill, grit, luck, or other tenacity to turn lethal blows into non-lethal attacks (partying, blocking, dodging, whatever).</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7589719, member: 6776133"] Recently I’ve started using these house rules for HP and damage: If you’re unarmored, you are vulnerable to damage (basically you take double damage). Armor can be layered. Lighter armors go under, heavier armors go over. Critical hits break the target’s armor and do normal damage. Critical fails break the attacker’s weapons. Called shots (attack w/disadvantage) can bypass the target’s armor (to deal double damage). Alternately, a called shot to a body part can disable that body part if the damage dealt exceeds the target’s CON score (say you’re concerned about a wyvern’s tail sting, for example, you could attempt to sever the tail). And the kicker: whenever a creature takes damage in an amount greater than their CON score, they must roll a death saving throw. Ultimately the only actual physical “hits” I count are the ones that result in failed death saving throws, and also an attack that reduces a target’s HP to zero. Everything else is the target using their skill, grit, luck, or other tenacity to turn lethal blows into non-lethal attacks (partying, blocking, dodging, whatever). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle hit points?
Top