Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle hit points?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Laurefindel" data-source="post: 7590506" data-attributes="member: 67296"><p>Like @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=22779" target="_blank">Hussar</a></u></strong></em> said, then your character suffers the full consequences of the attack or hazard. If your opponent wanted to kill you - the most frequent situation - then it succeeded and your character is dying, unstable, and you have to roll death saving throws. If the opponent just wanted to slap you behind the head, then you allowed it to do so, probably without further complications.</p><p></p><p>The most obvious muddy corner is whether you keep the hp you have when you can't spend enough to negate the attack (i.e. you have 4 hp left and receive 10 damage). We know by this interpretation that you couldn't avoid the consequence and become dying, but do you still have 4hp?</p><p></p><p>That's where the DM needs to stay consequent with RAW and rule that if character with 0 hp is dying, a dying character has, by definition, 0 hp (otherwise it would be stable and conscious). A character that cannot spend enough hp to negate an attack becomes dying and drops to 0 hp. There might be some mental gymnastics to do with things like zombie fortitude or half-orc relentless endurance ability, but the results should always match RAW.</p><p></p><p>What it does allow however, like Hussar pointed out, is for characters to suffer consequences other than death without getting killed. For example, in a duel at first blood, first blood is drawn when a character cannot negate its opponent's damage. So a duelist with 4 hp taking 10 damage suffers the consequence; it is bleeding and lost the duel. But it is still alive with 4hp. Same with bar brawls and if you want to go that route, most physical competitions involving some sort of "attack".</p><p></p><p>perhaps we could even use that to model Elan’s pie-eating contest with the Banjo Island orcs...</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7590506, member: 67296"] Like @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=22779"]Hussar[/URL][/U][/B][/I] said, then your character suffers the full consequences of the attack or hazard. If your opponent wanted to kill you - the most frequent situation - then it succeeded and your character is dying, unstable, and you have to roll death saving throws. If the opponent just wanted to slap you behind the head, then you allowed it to do so, probably without further complications. The most obvious muddy corner is whether you keep the hp you have when you can't spend enough to negate the attack (i.e. you have 4 hp left and receive 10 damage). We know by this interpretation that you couldn't avoid the consequence and become dying, but do you still have 4hp? That's where the DM needs to stay consequent with RAW and rule that if character with 0 hp is dying, a dying character has, by definition, 0 hp (otherwise it would be stable and conscious). A character that cannot spend enough hp to negate an attack becomes dying and drops to 0 hp. There might be some mental gymnastics to do with things like zombie fortitude or half-orc relentless endurance ability, but the results should always match RAW. What it does allow however, like Hussar pointed out, is for characters to suffer consequences other than death without getting killed. For example, in a duel at first blood, first blood is drawn when a character cannot negate its opponent's damage. So a duelist with 4 hp taking 10 damage suffers the consequence; it is bleeding and lost the duel. But it is still alive with 4hp. Same with bar brawls and if you want to go that route, most physical competitions involving some sort of "attack". perhaps we could even use that to model Elan’s pie-eating contest with the Banjo Island orcs... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle hit points?
Top