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How do you handle hit points?
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<blockquote data-quote="UngainlyTitan" data-source="post: 7590794" data-attributes="member: 28487"><p>Man this thread brings back memories. I remember a blazing row with Raven Crowking and others on this topic that went on for 30 pages or so. I do like [MENTION=67296]Laurefindel[/MENTION]'s approach to the topic. </p><p></p><p></p><p>For the record, I almost never narrate hp loss, too tedious, other than indicating increasing fatigue on the part of NPCs as they HP drains away. I have come to view HP as plot protection. A resource that keeps you in the story and you stay there until you loose it. Then things become questionable. </p><p></p><p></p><p>I did in my youth explore other options, simulationist systems have too much random death and yet not random enough. While very few people survive 10 stab wounds some have lived long enough to take out their attacker. Wound systems tend toward the death spiral, and while that might be realistic it is not much fun.</p><p></p><p></p><p>So, I tend to not think too hard about hit points and go with, while you have them you are still in the game and when they are gone at the mercy of others.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 7590794, member: 28487"] Man this thread brings back memories. I remember a blazing row with Raven Crowking and others on this topic that went on for 30 pages or so. I do like [MENTION=67296]Laurefindel[/MENTION]'s approach to the topic. For the record, I almost never narrate hp loss, too tedious, other than indicating increasing fatigue on the part of NPCs as they HP drains away. I have come to view HP as plot protection. A resource that keeps you in the story and you stay there until you loose it. Then things become questionable. I did in my youth explore other options, simulationist systems have too much random death and yet not random enough. While very few people survive 10 stab wounds some have lived long enough to take out their attacker. Wound systems tend toward the death spiral, and while that might be realistic it is not much fun. So, I tend to not think too hard about hit points and go with, while you have them you are still in the game and when they are gone at the mercy of others. [/QUOTE]
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