OchreJelly
First Post
In general I find that 4E combat runs pretty smoothly. We have had a year of practice under our collective belts, yet something always seems to be somewhat problematic, and that's bookkeeping immediate actions.
"You are allowed one per round rule" is often forgotten by player and DM (me) alike. In particular with me it's those monsters that have the "do this as an immediate reaction 1/encounter" that I forget about entirely. I have a tendency to hold back on them since they are an encounter ability, and forget about it entirely. I think part of the problem, for me, is that when you are running a monster on its initiative you are looking and focusing directly on the abilities it has at hand, so it's easier to run standard/minor/move actions. When it's not the monster's turn, like when a triggering action would come up, I'm not as focused on what that monster can do so I forget about it.
On the player side I see this happen all the time with the fighter in particular. The fighter may use his combat challenge early on, but later in the round he may try to use a immediate-action-power or combat challenge again before his turn comes up again. When 10 minutes of real time has passed in a complex round, I find this sort of bookkeeping gets overlooked.
Have other people had similar problems? If so, does anyone have advice on how to better track immediate action usage? I'm almost inclined to not worry about it, but I'm sure there's unintended balance issues that could arise.
"You are allowed one per round rule" is often forgotten by player and DM (me) alike. In particular with me it's those monsters that have the "do this as an immediate reaction 1/encounter" that I forget about entirely. I have a tendency to hold back on them since they are an encounter ability, and forget about it entirely. I think part of the problem, for me, is that when you are running a monster on its initiative you are looking and focusing directly on the abilities it has at hand, so it's easier to run standard/minor/move actions. When it's not the monster's turn, like when a triggering action would come up, I'm not as focused on what that monster can do so I forget about it.
On the player side I see this happen all the time with the fighter in particular. The fighter may use his combat challenge early on, but later in the round he may try to use a immediate-action-power or combat challenge again before his turn comes up again. When 10 minutes of real time has passed in a complex round, I find this sort of bookkeeping gets overlooked.
Have other people had similar problems? If so, does anyone have advice on how to better track immediate action usage? I'm almost inclined to not worry about it, but I'm sure there's unintended balance issues that could arise.