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How do you handle Insight in your game?
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<blockquote data-quote="Charlaquin" data-source="post: 9570982" data-attributes="member: 6779196"><p>I like to think of lies as the traps of the social pillar, and Isight as the equivalent of Investigation in that context. During social encounters, if an NPC lies, there should be some sort of telegraph or other indication for the players to interact with. For example, describing a visible sign of nervousness like the NPC’s eyes darting around quickly, beads of sweat on their brow, stuttering, etc. mix it up and intersperse other descriptions of the NPC’s behavior throughout the encounter so as to not make it <em>too</em> obvious that, say, every time you describe an NPC sweating it means they’re lying. But, let those telegraphs serve as an opportunity for the players to declare actions such as carefully watching the NPC’s body language for signs of deception. I still wouldn’t directly tell a player “you can tell the NPC is lying,” but if the player declares an appropriate action and passes an appropriate check (10 + CHA + Deception being a pretty good baseline), I’d give the player the NPC’s emotional state, which should be a decent indication of if they are lying.</p><p></p><p>I also allow Insight to be used to determine things like an NPC’s personality traits, ideals, bonds, and flaws. Those aren’t formal things any more in he 2024 rules, but you can still tell players similar details about an NPC’s motivating characteristics.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9570982, member: 6779196"] I like to think of lies as the traps of the social pillar, and Isight as the equivalent of Investigation in that context. During social encounters, if an NPC lies, there should be some sort of telegraph or other indication for the players to interact with. For example, describing a visible sign of nervousness like the NPC’s eyes darting around quickly, beads of sweat on their brow, stuttering, etc. mix it up and intersperse other descriptions of the NPC’s behavior throughout the encounter so as to not make it [I]too[/I] obvious that, say, every time you describe an NPC sweating it means they’re lying. But, let those telegraphs serve as an opportunity for the players to declare actions such as carefully watching the NPC’s body language for signs of deception. I still wouldn’t directly tell a player “you can tell the NPC is lying,” but if the player declares an appropriate action and passes an appropriate check (10 + CHA + Deception being a pretty good baseline), I’d give the player the NPC’s emotional state, which should be a decent indication of if they are lying. I also allow Insight to be used to determine things like an NPC’s personality traits, ideals, bonds, and flaws. Those aren’t formal things any more in he 2024 rules, but you can still tell players similar details about an NPC’s motivating characteristics. [/QUOTE]
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