Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle Insight in your game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9573529" data-attributes="member: 42582"><p>Why would a PC shout "I'm rolling Insight"? Is the PC playing a game of D&D, in the fiction?</p><p></p><p>If you mean the player, well as I understand how 5e works - and again, as per [USER=6787503]@Hriston[/USER]'s post upthread - the player has to declare an action. If the action they declare is that they're studying the valet to try and understand, from body language, mannerisms, etc what his true intentions and next move might be, then - again, subject to the general rules for the use of ability checks - that GM should set a DC.</p><p></p><p>Because a "Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move . . . [by] gleaning clues from body language, speech habits, and changes in mannerisms", the check to beat that DC would be made using WIS (Insight).</p><p></p><p>If it succeeds the PC would be able to determine whether the valet dropped the bag accidently or on purpose (say, to distract someone or send a signal to someone), and would also work out (for instance) if the valet is concealing something unusual in the bag, or seems to be anxious because they're taking the bag to someone who shouldn't be receiving it.</p><p></p><p>I don't understand this apparent obsession, among 5e GMs, of house-ruling (or just ignoring) the rules around the Insight skill and WIS (Insight) checks.</p><p></p><p>Agreed. As I just posted, I don't understand what seems to be the widespread practice of not following the actual rules for the skill, and instead applying it to <em>determine whether the PC notices body language, speech habits, changes in mannerisms, etc</em> which the player then has to interpret.</p><p></p><p>On the other hand, this - to me - seems a bit of a departure from "mainstream" D&D-ish techniques (which I think assume the GM has worked out the intentions in advance) to something more "indie-ish". It reminds me of <a href="http://indie-rpgs.com/archive/index.php?topic=1361.0" target="_blank">the following from Paul Czege</a> (posted decades ago now):</p><p></p><p style="margin-left: 20px">I frame the character into the middle of conflicts I think will push and pull in ways that are interesting to me and to the player. I keep NPC personalities somewhat unfixed in my mind, allowing me to retroactively justify their behaviors in support of this.</p><p></p><p>I'm not criticising, by the way - this is a technique that I've used a lot, ever since I read the Czege post. But I've often found accounts of this technique to generate controversy among ENworld posters.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9573529, member: 42582"] Why would a PC shout "I'm rolling Insight"? Is the PC playing a game of D&D, in the fiction? If you mean the player, well as I understand how 5e works - and again, as per [USER=6787503]@Hriston[/USER]'s post upthread - the player has to declare an action. If the action they declare is that they're studying the valet to try and understand, from body language, mannerisms, etc what his true intentions and next move might be, then - again, subject to the general rules for the use of ability checks - that GM should set a DC. Because a "Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move . . . [by] gleaning clues from body language, speech habits, and changes in mannerisms", the check to beat that DC would be made using WIS (Insight). If it succeeds the PC would be able to determine whether the valet dropped the bag accidently or on purpose (say, to distract someone or send a signal to someone), and would also work out (for instance) if the valet is concealing something unusual in the bag, or seems to be anxious because they're taking the bag to someone who shouldn't be receiving it. I don't understand this apparent obsession, among 5e GMs, of house-ruling (or just ignoring) the rules around the Insight skill and WIS (Insight) checks. Agreed. As I just posted, I don't understand what seems to be the widespread practice of not following the actual rules for the skill, and instead applying it to [I]determine whether the PC notices body language, speech habits, changes in mannerisms, etc[/I] which the player then has to interpret. On the other hand, this - to me - seems a bit of a departure from "mainstream" D&D-ish techniques (which I think assume the GM has worked out the intentions in advance) to something more "indie-ish". It reminds me of [url=http://indie-rpgs.com/archive/index.php?topic=1361.0]the following from Paul Czege[/url] (posted decades ago now): [indent]I frame the character into the middle of conflicts I think will push and pull in ways that are interesting to me and to the player. I keep NPC personalities somewhat unfixed in my mind, allowing me to retroactively justify their behaviors in support of this.[/indent] I'm not criticising, by the way - this is a technique that I've used a lot, ever since I read the Czege post. But I've often found accounts of this technique to generate controversy among ENworld posters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle Insight in your game?
Top