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How do you handle Insight in your game?
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<blockquote data-quote="pemerton" data-source="post: 9574469" data-attributes="member: 42582"><p>I can see this.</p><p></p><p>Over the past little while I've been mostly GMing Torchbearer 2,e, which (i) doesn't really have an Insight-type skill but (ii) isn't averse to the GM sometimes (when the rules for consequences permit) stating propositions about PC internal states, and so I haven't had to worry about the issue you describe.</p><p></p><p>Back when I was GMing a lot of 4e D&D, Insight did come up quite a bit. I don't have a clear memory of any canonical approach that I took - because it would mostly be in the context of skill challenges, my narration would have been pretty contextual. But again, I doubt that I was overly concerned about the particular boundary you describe.</p><p></p><p>Perhaps. My impression, from this thread as well as other similar ones, is that many 5e GMs seem to dislike the use of Insight as a way to oblige the GM to provide the player with scenario-relevant information.</p><p></p><p>No worries! I really like that Czege post.</p><p></p><p>On player protagonism, here's an example from 4e play that involves the Insight skill:</p><p>In the context of a skill challenge, with its closed resolution framework and corresponding lack of dependence on high-detail GM pre-authorship, allowing the <em>player</em> to determine something that makes sense of what his PC had intuited (mechanically, via successful use of the Insight skill) worked pretty nicely.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9574469, member: 42582"] I can see this. Over the past little while I've been mostly GMing Torchbearer 2,e, which (i) doesn't really have an Insight-type skill but (ii) isn't averse to the GM sometimes (when the rules for consequences permit) stating propositions about PC internal states, and so I haven't had to worry about the issue you describe. Back when I was GMing a lot of 4e D&D, Insight did come up quite a bit. I don't have a clear memory of any canonical approach that I took - because it would mostly be in the context of skill challenges, my narration would have been pretty contextual. But again, I doubt that I was overly concerned about the particular boundary you describe. Perhaps. My impression, from this thread as well as other similar ones, is that many 5e GMs seem to dislike the use of Insight as a way to oblige the GM to provide the player with scenario-relevant information. No worries! I really like that Czege post. On player protagonism, here's an example from 4e play that involves the Insight skill: In the context of a skill challenge, with its closed resolution framework and corresponding lack of dependence on high-detail GM pre-authorship, allowing the [I]player[/I] to determine something that makes sense of what his PC had intuited (mechanically, via successful use of the Insight skill) worked pretty nicely. [/QUOTE]
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