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How do you handle Insight in your game?
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<blockquote data-quote="Swarmkeeper" data-source="post: 9578323" data-attributes="member: 6921763"><p>I get why some folks think there is not much difference but I do think there is a subtle, if not tangible, difference. </p><p></p><p>In scenario 2, notably, the DM is not telling the player what the character thinks. The player is free to decide what their character thinks based on the context clues. After all, 5e defines roleplaying as "you as a player determining how your character thinks, acts, and talks." I have found that our table prefers it this way and I, as DM, do my best to not use the word "you" when describing the outcome of the PCs actions in part 3 of the play loop. In other words, it's not my job, as DM, to narrate what the PC thinks.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9578323, member: 6921763"] I get why some folks think there is not much difference but I do think there is a subtle, if not tangible, difference. In scenario 2, notably, the DM is not telling the player what the character thinks. The player is free to decide what their character thinks based on the context clues. After all, 5e defines roleplaying as "you as a player determining how your character thinks, acts, and talks." I have found that our table prefers it this way and I, as DM, do my best to not use the word "you" when describing the outcome of the PCs actions in part 3 of the play loop. In other words, it's not my job, as DM, to narrate what the PC thinks. [/QUOTE]
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How do you handle Insight in your game?
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