Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle insight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7788920" data-attributes="member: 6919838"><p>"As noted, Insight has much broader application than just whether an NPC is telling the truth. To me, it seems just as reasonable that Brog might want to ascertain whether Ned is hostile toward the party, or whether Ned seems afraid."</p><p></p><p>So, do you require different and discrete phrasings from the player for their charscter for observing the "insert text ftom insight skill" depending on whether its vs say lies vs hostility vs fear?</p><p></p><p>So, here is the thing, if each of those things is discernable by an insight check, each of those redolvable by some measure of insight vs deception, each of those in game world achieved by looking at, listening to and observing the "insert line of text from the insight skill write- up" - why foes the player need to specify his "intent" or which is being looked for?</p><p></p><p>You and the player knew the observer, you knew the observed target and you knew the skills bring used - so why as GM would you need to know he was looking specifically for hostility vs fear vs lies? </p><p></p><p>I mean, if the gm describes a sound from down an alley and the character looks down the alley, do they have to run some 20 question "I look down the alley for orcs" then "I look down the alley for rats" then... until the manage to ask not just to be looking but guess the right thing?</p><p></p><p>Seems to me, and it plays this way in my game, that if the merchant is intent on deception and/or hostile and/or afraid and/or exceptionally aroused cuz he was just interrupted mid-adult-fun-time as GM I would just give those as answers depending on the results of the one check.</p><p></p><p>I mean, you are correct that insight does more than just reveal or dust out lies but I myself dont get where one gains benefit in play by not giving out whatever the skill can determine without making the player guess what they will "find out" in their query. The NPC is showing signs of ABC etc whether the player happened to figure that into their query just like the alley would have a cave troll whether or not the character looked for an orc or a cat. </p><p></p><p>In my guy if a character examines a painting "with an arcans skill" I give them whatever info thst skill might provide, which would be different from say an investigation skill or an history check. Course that answer might be "there is nothing about runes or magical significance."</p><p></p><p>Edit to expand a point.</p><p></p><p>But, I guess yo me the reason it seems (back to the OP) this gets a lot more traction here on message boards rather than FTF is that in real games played at tables there is almost always z context. I cannot think of a time when someone said "I make an insight check" and it wasnt obvious from the immediate proceedings what the "intent was" in any way that impacted the resolution and narration of those results. White room throrycrafting and message boards often seem to mostly bypass the context of the scene, the actual dialog and tone and timing that in actual play exist already.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7788920, member: 6919838"] "As noted, Insight has much broader application than just whether an NPC is telling the truth. To me, it seems just as reasonable that Brog might want to ascertain whether Ned is hostile toward the party, or whether Ned seems afraid." So, do you require different and discrete phrasings from the player for their charscter for observing the "insert text ftom insight skill" depending on whether its vs say lies vs hostility vs fear? So, here is the thing, if each of those things is discernable by an insight check, each of those redolvable by some measure of insight vs deception, each of those in game world achieved by looking at, listening to and observing the "insert line of text from the insight skill write- up" - why foes the player need to specify his "intent" or which is being looked for? You and the player knew the observer, you knew the observed target and you knew the skills bring used - so why as GM would you need to know he was looking specifically for hostility vs fear vs lies? I mean, if the gm describes a sound from down an alley and the character looks down the alley, do they have to run some 20 question "I look down the alley for orcs" then "I look down the alley for rats" then... until the manage to ask not just to be looking but guess the right thing? Seems to me, and it plays this way in my game, that if the merchant is intent on deception and/or hostile and/or afraid and/or exceptionally aroused cuz he was just interrupted mid-adult-fun-time as GM I would just give those as answers depending on the results of the one check. I mean, you are correct that insight does more than just reveal or dust out lies but I myself dont get where one gains benefit in play by not giving out whatever the skill can determine without making the player guess what they will "find out" in their query. The NPC is showing signs of ABC etc whether the player happened to figure that into their query just like the alley would have a cave troll whether or not the character looked for an orc or a cat. In my guy if a character examines a painting "with an arcans skill" I give them whatever info thst skill might provide, which would be different from say an investigation skill or an history check. Course that answer might be "there is nothing about runes or magical significance." Edit to expand a point. But, I guess yo me the reason it seems (back to the OP) this gets a lot more traction here on message boards rather than FTF is that in real games played at tables there is almost always z context. I cannot think of a time when someone said "I make an insight check" and it wasnt obvious from the immediate proceedings what the "intent was" in any way that impacted the resolution and narration of those results. White room throrycrafting and message boards often seem to mostly bypass the context of the scene, the actual dialog and tone and timing that in actual play exist already. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle insight?
Top