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How do you handle insight?
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<blockquote data-quote="Oofta" data-source="post: 7788963" data-attributes="member: 6801845"><p>This seems to me to just be a matter of style, a case of poe-tae-toe poe-tah-toe. In the case of insight (and a couple other skills) all the action is internal, there is no "action" per se (at least no visible action) which is why I don't care. In the case of insight checks, it's just shorthand, the same way I don't expect people to tell me every round what weapon they're attacking with unless they switch. I assume they have a default weapon that they use and if they switch from ranged to melee or vice versa they tell me. The only time I care is if they're using GWM or SS.</p><p></p><p>On a related note, it is funny that a side argument of rolling all the dice at the same time popped up. I prefer if people roll attack and damage at the same time. I even encourage them to use color-coded die so they can make multiple attacks as long as they are consistent (red is always the first attack, green the second for example) it saves time and keeps the action flowing.</p><p></p><p>Different people have different approaches to getting to the same result, I don't have a problem with that. I do have a bit of an issue with "only the DM calls for rolls in all circumstances" because I want some things to fade into the background so we can focus on story.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7788963, member: 6801845"] This seems to me to just be a matter of style, a case of poe-tae-toe poe-tah-toe. In the case of insight (and a couple other skills) all the action is internal, there is no "action" per se (at least no visible action) which is why I don't care. In the case of insight checks, it's just shorthand, the same way I don't expect people to tell me every round what weapon they're attacking with unless they switch. I assume they have a default weapon that they use and if they switch from ranged to melee or vice versa they tell me. The only time I care is if they're using GWM or SS. On a related note, it is funny that a side argument of rolling all the dice at the same time popped up. I prefer if people roll attack and damage at the same time. I even encourage them to use color-coded die so they can make multiple attacks as long as they are consistent (red is always the first attack, green the second for example) it saves time and keeps the action flowing. Different people have different approaches to getting to the same result, I don't have a problem with that. I do have a bit of an issue with "only the DM calls for rolls in all circumstances" because I want some things to fade into the background so we can focus on story. [/QUOTE]
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