Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle insight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7789130" data-attributes="member: 6779196"><p>Perhaps it would help to lay out the typical flow of the conversation in my games.</p><p></p><p>1. I describe the scenario, usually in terms of what the PCs can directly perceive, and ask a player, “what do you do?”</p><p></p><p>2. The player announces what they do in terms of what they want to accomplish (their goal) and what their character does to try to accomplish it (their approach).</p><p></p><p>3. I assess whether the approach has a reasonable chance of succeeding at achieving the goal, a reasonable chance of failing to achieve the goal, and a cost for the attempt or consequence for failure.</p><p></p><p>3a. If the action has all three things, I decide a DC, and which Ability is most appropriate to resolve the action. Then I tell the player to “make a DX [X] [Ability] check. On a failure, [consequence.]</p><p></p><p>3b. If the player feels that one of their Proficiencies (skill, tool, weapon, armor, or language) might help them achieve their goal, they can ask me if they can add their proficiency bonus.</p><p></p><p>3c. The player can decide to make the check, or to go back to step 2 if they feel the proposition is too risky.</p><p></p><p>4. I describe the results of the action, then return to step 1.</p><p></p><p>A player asking to make an Insight check, whether intentionally or not, is asking to skip steps 3 through 3c, under the assumption that their character takes an approach that has a chance of success, a chance of failure, a cost or consequence, Wisdom was the appropriate ability to use to resolve it, Insight was an applicable Proficiency for it, and the risk and potential consequences were acceptable.</p><p></p><p>And for some DMs - in my experience, a lot of DMs - that’s fine. Lots of groups like to leave the approach abstract, make the roll, and determine the approach retroactively based on the results of the roll. There is absolutely nothing wrong with running the game that way, if that’s the way you enjoy playing. However, for me personally, that often leads to an experience that I find dissatisfying. To each their own, but at my table, if you ask to make an Insight check, I’m going to ask that you instead tell me directly what you hope to accomplish and how, and I will decide if a check is necessary to determine the results.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7789130, member: 6779196"] Perhaps it would help to lay out the typical flow of the conversation in my games. 1. I describe the scenario, usually in terms of what the PCs can directly perceive, and ask a player, “what do you do?” 2. The player announces what they do in terms of what they want to accomplish (their goal) and what their character does to try to accomplish it (their approach). 3. I assess whether the approach has a reasonable chance of succeeding at achieving the goal, a reasonable chance of failing to achieve the goal, and a cost for the attempt or consequence for failure. 3a. If the action has all three things, I decide a DC, and which Ability is most appropriate to resolve the action. Then I tell the player to “make a DX [X] [Ability] check. On a failure, [consequence.] 3b. If the player feels that one of their Proficiencies (skill, tool, weapon, armor, or language) might help them achieve their goal, they can ask me if they can add their proficiency bonus. 3c. The player can decide to make the check, or to go back to step 2 if they feel the proposition is too risky. 4. I describe the results of the action, then return to step 1. A player asking to make an Insight check, whether intentionally or not, is asking to skip steps 3 through 3c, under the assumption that their character takes an approach that has a chance of success, a chance of failure, a cost or consequence, Wisdom was the appropriate ability to use to resolve it, Insight was an applicable Proficiency for it, and the risk and potential consequences were acceptable. And for some DMs - in my experience, a lot of DMs - that’s fine. Lots of groups like to leave the approach abstract, make the roll, and determine the approach retroactively based on the results of the roll. There is absolutely nothing wrong with running the game that way, if that’s the way you enjoy playing. However, for me personally, that often leads to an experience that I find dissatisfying. To each their own, but at my table, if you ask to make an Insight check, I’m going to ask that you instead tell me directly what you hope to accomplish and how, and I will decide if a check is necessary to determine the results. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle insight?
Top