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How do you handle insight?
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<blockquote data-quote="Ashrym" data-source="post: 7789225" data-attributes="member: 6750235"><p>The DM calling for an ability check when when a character attempts something other than an attack is irrelevant. That's only demonstrating ability checks are not attack rolls. DM's adjucate all actions. The only difference is there's currently an argument against usibg a game term for the sake of roleplay when the term itself is clear on what it does.</p><p></p><p>There also seems to be an argument that observing something requires an action. I can only imagine how perception and most intelligence proficiencies are being applied to needing an action for the DM to judge. There are several proficiencies that are generally passive in nature.</p><p></p><p></p><p>It sounds that way because people are arguing the need to describe an action when a game term is sufficient, or describe an action just to observe something.</p><p></p><p>There is no action required for perception either. Not using an action was so common that passive perception was given it's own spot on the character sheet. Do you make players think really hard and cross their eyes to make a history check?</p><p></p><p>Actions create checks but checks do not necessary require actions just because the first is true. That's jumping to conclusions.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7789225, member: 6750235"] The DM calling for an ability check when when a character attempts something other than an attack is irrelevant. That's only demonstrating ability checks are not attack rolls. DM's adjucate all actions. The only difference is there's currently an argument against usibg a game term for the sake of roleplay when the term itself is clear on what it does. There also seems to be an argument that observing something requires an action. I can only imagine how perception and most intelligence proficiencies are being applied to needing an action for the DM to judge. There are several proficiencies that are generally passive in nature. It sounds that way because people are arguing the need to describe an action when a game term is sufficient, or describe an action just to observe something. There is no action required for perception either. Not using an action was so common that passive perception was given it's own spot on the character sheet. Do you make players think really hard and cross their eyes to make a history check? Actions create checks but checks do not necessary require actions just because the first is true. That's jumping to conclusions. [/QUOTE]
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