Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle insight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7789269" data-attributes="member: 6779196"><p>It’s not sufficient though, at least not for the way I adjudicate actions. I don’t need you to be descriptive, but at minimum I need to know what you hope to accomplish and how you go about trying to accomplish it. You don’t have to go into detail about how you’re trying to accomplish it, but I’m not comfortable assuming a course of action you might not have intended. Sorry, I’m not playing the “But I never said I touched the door” game.</p><p></p><p></p><p>If there’s something hidden, I telegraph it. I give the players some kind of indication in my description that there is something to be found. Maybe a draft to indicate a secret door, maybe a bit of unmortared tile to indicate a pressure plate, maybe a faint scuffling sound to indicate a creature preparing an ambush, what have you. In the past, I might have gated the telegraph behind a minimum passive Wisdom (Perception), but I don’t really do that any more. Then it’s up to the players to announce actions (with goal and approach) if they want to follow up on that hint, and I will resolve those actions as per my usual process (chance of success, chance of failure, you know the drill by now.)</p><p></p><p>For History and other knowledge-related skills, if there’s relevant information that the PCs might or might not know off hand, I just give it to them if any of the PCs are proficient in a relevant skill (History for historical facts, Nature for details about the environment or natural creatures, Arcana for magical secrets or details about magical creatures, etc. etc.) Again, at one time I might have gave such information a minimum passive Intelligence (Skill) to know, but I don’t really bother with that any more.</p><p></p><p>Now, on the other hand, for the classic scenario where you find some bauble in a dungeon with mysterious runes on it and you want to know if the runes have historical significance or whatever, yes, I need you to tell me what you hope to learn (“I want to know if these runes have historical significance” is perfectly sufficient here) and how (e.g. “by comparing them to other ancient runes I’m familiar with), and I evaluate chance of success, failure, etc. and call for a roll if necessary.</p><p></p><p></p><p>Maybe not in your game. They do in mine.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7789269, member: 6779196"] It’s not sufficient though, at least not for the way I adjudicate actions. I don’t need you to be descriptive, but at minimum I need to know what you hope to accomplish and how you go about trying to accomplish it. You don’t have to go into detail about how you’re trying to accomplish it, but I’m not comfortable assuming a course of action you might not have intended. Sorry, I’m not playing the “But I never said I touched the door” game. If there’s something hidden, I telegraph it. I give the players some kind of indication in my description that there is something to be found. Maybe a draft to indicate a secret door, maybe a bit of unmortared tile to indicate a pressure plate, maybe a faint scuffling sound to indicate a creature preparing an ambush, what have you. In the past, I might have gated the telegraph behind a minimum passive Wisdom (Perception), but I don’t really do that any more. Then it’s up to the players to announce actions (with goal and approach) if they want to follow up on that hint, and I will resolve those actions as per my usual process (chance of success, chance of failure, you know the drill by now.) For History and other knowledge-related skills, if there’s relevant information that the PCs might or might not know off hand, I just give it to them if any of the PCs are proficient in a relevant skill (History for historical facts, Nature for details about the environment or natural creatures, Arcana for magical secrets or details about magical creatures, etc. etc.) Again, at one time I might have gave such information a minimum passive Intelligence (Skill) to know, but I don’t really bother with that any more. Now, on the other hand, for the classic scenario where you find some bauble in a dungeon with mysterious runes on it and you want to know if the runes have historical significance or whatever, yes, I need you to tell me what you hope to learn (“I want to know if these runes have historical significance” is perfectly sufficient here) and how (e.g. “by comparing them to other ancient runes I’m familiar with), and I evaluate chance of success, failure, etc. and call for a roll if necessary. Maybe not in your game. They do in mine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle insight?
Top