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How do you handle insight?
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<blockquote data-quote="abirdcall" data-source="post: 7789427" data-attributes="member: 6748898"><p>I like to ask the players what their characters are doing.</p><p></p><p>I also like to use ability checks only in exciting and interesting situations. Too many rolls makes the rolls less dramatic.</p><p></p><p>For insight, I assume the characters in general are looking out for lies. If an NPC seems weird I describe it. If there is a PC at the table that has a high passive insight then I try to give out more clues as to an NPC's nature. It's not just for lying, all sorts of emotions can be displayed.</p><p></p><p>Here are 2 examples of making an insight check at our table:</p><p></p><p>1. The PCs come upon another group of adventurers who are looting the dungeon they are in. After some tension they come to agreement in order to avoid fighting. The NPCs will allow the PCs to choose one of 3 treasure sacks that they have just gathered. The PC who gets to pick said that they wanted to study the reactions of an NPC as they were about to pick trying to gauge which one has the better treasure. A DC 10 check was called for to give +10 to the treasure hoard roll.</p><p></p><p>2. The PCs come find a library in a dungeon with a sickly NPC in it. After introductions I ask the PCs what they are going to do. One takes watch, looking out for the other 2 doors and listening for disturbances. One searches the library for anything interesting. One talks to the NPC to find out more about what they know. The final PC pretends to search the library but secretly watches the NPC looking for odd behaviour. During resolution of their actions the final PC makes an insight check and is given clues about the NPC's nature getting 1 clue every 5 points of their check.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7789427, member: 6748898"] I like to ask the players what their characters are doing. I also like to use ability checks only in exciting and interesting situations. Too many rolls makes the rolls less dramatic. For insight, I assume the characters in general are looking out for lies. If an NPC seems weird I describe it. If there is a PC at the table that has a high passive insight then I try to give out more clues as to an NPC's nature. It's not just for lying, all sorts of emotions can be displayed. Here are 2 examples of making an insight check at our table: 1. The PCs come upon another group of adventurers who are looting the dungeon they are in. After some tension they come to agreement in order to avoid fighting. The NPCs will allow the PCs to choose one of 3 treasure sacks that they have just gathered. The PC who gets to pick said that they wanted to study the reactions of an NPC as they were about to pick trying to gauge which one has the better treasure. A DC 10 check was called for to give +10 to the treasure hoard roll. 2. The PCs come find a library in a dungeon with a sickly NPC in it. After introductions I ask the PCs what they are going to do. One takes watch, looking out for the other 2 doors and listening for disturbances. One searches the library for anything interesting. One talks to the NPC to find out more about what they know. The final PC pretends to search the library but secretly watches the NPC looking for odd behaviour. During resolution of their actions the final PC makes an insight check and is given clues about the NPC's nature getting 1 clue every 5 points of their check. [/QUOTE]
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