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How do you handle insight?
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<blockquote data-quote="5ekyu" data-source="post: 7789609" data-attributes="member: 6919838"><p>Here is where I get thrown or just maybe do it my way... </p><p></p><p>The fact that the insight check resolves studying body language blah blah to suss out intention such as lies, hostility etc foesnt to me say that the player then has to guess what they will find. I dont need to know what you are looking for to tell you what you see.</p><p></p><p>"I look down the alley" doesnt need "to see if there are orcs" to be told "you see orcs" or "you see kobolds". </p><p></p><p>Similarly with insight, study body blah blah, if the things that are observable are "he is hostile and about to attack" and not "he is lieing" that's what I give. </p><p></p><p>No need to guess what's in the box before opening it.</p><p>.</p><p>But then, as I said earlier, outside of forum dust ups, I cannot recall a single time where "what insight is looking for" was not obvious from the context and the moment in actual play - even if it's not what they get.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7789609, member: 6919838"] Here is where I get thrown or just maybe do it my way... The fact that the insight check resolves studying body language blah blah to suss out intention such as lies, hostility etc foesnt to me say that the player then has to guess what they will find. I dont need to know what you are looking for to tell you what you see. "I look down the alley" doesnt need "to see if there are orcs" to be told "you see orcs" or "you see kobolds". Similarly with insight, study body blah blah, if the things that are observable are "he is hostile and about to attack" and not "he is lieing" that's what I give. No need to guess what's in the box before opening it. . But then, as I said earlier, outside of forum dust ups, I cannot recall a single time where "what insight is looking for" was not obvious from the context and the moment in actual play - even if it's not what they get. [/QUOTE]
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