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How do you handle insight?
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<blockquote data-quote="Maxperson" data-source="post: 7789639" data-attributes="member: 23751"><p>I'm with [USER=6857506]@Harzel[/USER] on this one. People will often fail to see what they aren't looking for, so it doesn't make sense for me to just hand out everything someone might possibly see with an insight check. Further, there might be 10 things insight could reveal, ranging from DC 5 to DC 25, and I'm not going to just stop the game to figure all of that out before the roll happens. </p><p></p><p></p><p></p><p>This isn't about obvious things. Again, obvious things are obvious and you aren't going to be making rolls to see a bunch of kobolds standing in an alley anyway. This is about whether or not there might be a piece of wood on the ground in the alley. </p><p></p><p>I don't know everything in the alley and if the player wants his PC to find a piece of wood, he's going to be sorely disappointed if he just tells me that he wants to make a perception check when he looks into the alley. He will be far better served by telling me, "I look down the alley and check to see if there are any pieces of wood lying on the ground."</p><p></p><p></p><p></p><p>What if he's about to attack, lying about being at the bar last night, hiding that he is the barrister's brother, hiding that he knows who killed the cook, hiding that he was present when the cook died, and feeling guilty that he cheated on his wife. Are you going to just give the player, "He's about to attack, lying, hiding three things and feeling guilty about something."?</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7789639, member: 23751"] I'm with [USER=6857506]@Harzel[/USER] on this one. People will often fail to see what they aren't looking for, so it doesn't make sense for me to just hand out everything someone might possibly see with an insight check. Further, there might be 10 things insight could reveal, ranging from DC 5 to DC 25, and I'm not going to just stop the game to figure all of that out before the roll happens. This isn't about obvious things. Again, obvious things are obvious and you aren't going to be making rolls to see a bunch of kobolds standing in an alley anyway. This is about whether or not there might be a piece of wood on the ground in the alley. I don't know everything in the alley and if the player wants his PC to find a piece of wood, he's going to be sorely disappointed if he just tells me that he wants to make a perception check when he looks into the alley. He will be far better served by telling me, "I look down the alley and check to see if there are any pieces of wood lying on the ground." What if he's about to attack, lying about being at the bar last night, hiding that he is the barrister's brother, hiding that he knows who killed the cook, hiding that he was present when the cook died, and feeling guilty that he cheated on his wife. Are you going to just give the player, "He's about to attack, lying, hiding three things and feeling guilty about something."? [/QUOTE]
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How do you handle insight?
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