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How do you handle insight?
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<blockquote data-quote="5ekyu" data-source="post: 7789646" data-attributes="member: 6919838"><p>Last bit first, it depends on the outcome of the check. </p><p></p><p>On a fsilure he may get none, or get one or two bits vaguely stated with setbacks - possibly crossing the info yo suggest he is lying but about the wrong thing for instance. If he gets a success, but not by 5 or more he may get the most prominent ones... but it really comes fine to the situation and characters - which of those are tied to flaws or ideals or bonds or the immediate events etc. </p><p></p><p>As GM I have a wide latitude in 5e rule and, yes, I do that for resolutions, not just ho the easy way.</p><p></p><p>As for there might be different DCs for specific aspects, yes, indeed, a character with a flaw that applies to one but not the other could be showing that more. You may think that's too much for you as GM yo manage, I find it really helps the game to go that extra bit. </p><p></p><p>As for finding wood in an alley, sure, it might help if the player has some little piece, but that doesnt mesn I dont describe other things that might be of interest just as visible as the wood. The small pile of gold coins sitting beside the axe handle doesnt get skipped because they said they were looking for wood. By the same token, the tension in the arms and tense grip on his hilt doesnt get ignored because my PC was looking at him for signs of deception. </p><p></p><p>But again, I repeat, the vast majority of time I have had pcs reference " using insight" (by whatever codephrase GMs may require) the intent was painfully obvious by the timing and context of the scene.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7789646, member: 6919838"] Last bit first, it depends on the outcome of the check. On a fsilure he may get none, or get one or two bits vaguely stated with setbacks - possibly crossing the info yo suggest he is lying but about the wrong thing for instance. If he gets a success, but not by 5 or more he may get the most prominent ones... but it really comes fine to the situation and characters - which of those are tied to flaws or ideals or bonds or the immediate events etc. As GM I have a wide latitude in 5e rule and, yes, I do that for resolutions, not just ho the easy way. As for there might be different DCs for specific aspects, yes, indeed, a character with a flaw that applies to one but not the other could be showing that more. You may think that's too much for you as GM yo manage, I find it really helps the game to go that extra bit. As for finding wood in an alley, sure, it might help if the player has some little piece, but that doesnt mesn I dont describe other things that might be of interest just as visible as the wood. The small pile of gold coins sitting beside the axe handle doesnt get skipped because they said they were looking for wood. By the same token, the tension in the arms and tense grip on his hilt doesnt get ignored because my PC was looking at him for signs of deception. But again, I repeat, the vast majority of time I have had pcs reference " using insight" (by whatever codephrase GMs may require) the intent was painfully obvious by the timing and context of the scene. [/QUOTE]
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How do you handle insight?
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