Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle insight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801328" data-source="post: 7789934"><p>Yay! This topic again!</p><p></p><p>I'm going to try a new tack:</p><p></p><p>1) If making Insight checks as a kind of lie-detector works for you, go for it. And once you've decided to do this, you may as well let your players use "Can I roll Insight?" rather than circumlocute around it, trying to avoid using the metagame language. (Same goes for traps, by the way. If it works for you to "roll to detect traps" on every chest and dungeon door, go for it.)</p><p></p><p>2) What <em>I</em> prefer, though, is that lie detection requires magic. People are no better at detecting lies than they are at picking stocks. I figure that anybody who assumes somebody else is lying is going to find some evidence to support it, and when they assume the other person is telling the truth, they are going to find evidence for that, too. </p><p></p><p>So instead of "using Insight" to detect a lie, let your players, if they are suspicious, come up with a plan for how they plan to <em>catch</em> the NPC in a lie. For example (none of these are meant to apply to a specific situation):</p><p> - I'll hide across the street and see who comes in. (Stealth check?)</p><p> - I'll try to sneak a look at this ledger and see what the last entries are. (Slight-of-hand check.)</p><p> - I'll keep asking for more details about (insert context), and then keep coming back to previous details, to see if he changes any of them. (Investigation check?)</p><p> - He seems unconcerned about the murder; I'll chat him up and see if he reveals any concern about the victim. (Insight check?)</p><p> - I'll check his stables (Stealth?) and see what I can tell about what horses have come and gone (Animal Handling?)</p><p></p><p>Etc.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7789934"] Yay! This topic again! I'm going to try a new tack: 1) If making Insight checks as a kind of lie-detector works for you, go for it. And once you've decided to do this, you may as well let your players use "Can I roll Insight?" rather than circumlocute around it, trying to avoid using the metagame language. (Same goes for traps, by the way. If it works for you to "roll to detect traps" on every chest and dungeon door, go for it.) 2) What [I]I[/I] prefer, though, is that lie detection requires magic. People are no better at detecting lies than they are at picking stocks. I figure that anybody who assumes somebody else is lying is going to find some evidence to support it, and when they assume the other person is telling the truth, they are going to find evidence for that, too. So instead of "using Insight" to detect a lie, let your players, if they are suspicious, come up with a plan for how they plan to [I]catch[/I] the NPC in a lie. For example (none of these are meant to apply to a specific situation): - I'll hide across the street and see who comes in. (Stealth check?) - I'll try to sneak a look at this ledger and see what the last entries are. (Slight-of-hand check.) - I'll keep asking for more details about (insert context), and then keep coming back to previous details, to see if he changes any of them. (Investigation check?) - He seems unconcerned about the murder; I'll chat him up and see if he reveals any concern about the victim. (Insight check?) - I'll check his stables (Stealth?) and see what I can tell about what horses have come and gone (Animal Handling?) Etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle insight?
Top