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How do you handle insight?
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<blockquote data-quote="5ekyu" data-source="post: 7790660" data-attributes="member: 6919838"><p>Obviously a GM can vhoose yo run 5e in a binary roll sense, but 5e presents most results rolls as non-binary in dome or all cases.</p><p></p><p>All ability checks have complete, some progresssuccess with setback and no progress as outcomes by default- core rules. Some have degrees of success or failure added in as well. </p><p></p><p>All attack rolls have fail, hit for damage and hit for crit. A few creatures have special rules and sometimes degrees of duccess.</p><p></p><p>Saves, the most "just roll no play required" are more binary in more cases but even then not always with degrees of failure being an issue for some.</p><p></p><p>One does not have to jump all the way from "know yourself tell me the tells in advance" player-side personal knowledge to no-player judgement. In between that there is knowing the gameplay. Knowing what skill do, knowing what your character fireball does, picking up on the fact that the crowded bar scene was described as one of the problems getting info and deciding " let's step outside" are all very different from knowing sweaty this snd looking thst wsy means lies when that was not presented to you in game. </p><p></p><p>But, if to you there is no difference, if the jump you describe is what the options are, then hey, that may explain your conclusions a lot.</p><p></p><p>Not that since the two you point out at the end - traps and lies are both referenced as ability checks-- they default to non-binary tho a GM of course can reduce them to that if preferred.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7790660, member: 6919838"] Obviously a GM can vhoose yo run 5e in a binary roll sense, but 5e presents most results rolls as non-binary in dome or all cases. All ability checks have complete, some progresssuccess with setback and no progress as outcomes by default- core rules. Some have degrees of success or failure added in as well. All attack rolls have fail, hit for damage and hit for crit. A few creatures have special rules and sometimes degrees of duccess. Saves, the most "just roll no play required" are more binary in more cases but even then not always with degrees of failure being an issue for some. One does not have to jump all the way from "know yourself tell me the tells in advance" player-side personal knowledge to no-player judgement. In between that there is knowing the gameplay. Knowing what skill do, knowing what your character fireball does, picking up on the fact that the crowded bar scene was described as one of the problems getting info and deciding " let's step outside" are all very different from knowing sweaty this snd looking thst wsy means lies when that was not presented to you in game. But, if to you there is no difference, if the jump you describe is what the options are, then hey, that may explain your conclusions a lot. Not that since the two you point out at the end - traps and lies are both referenced as ability checks-- they default to non-binary tho a GM of course can reduce them to that if preferred. [/QUOTE]
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