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How do you handle insight?
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<blockquote data-quote="Beleriphon" data-source="post: 7790906" data-attributes="member: 27847"><p>I think that's the difference. I don't want the players calling for a check. They might not need to even roll anything, never mind that 5E doesn't have skill checks at all. I'd much rather have the player explain to me what they envision the character doing. It can be third person like a movie director instructing an actor, and then working with me to determine if a check is even needed.</p><p></p><p>If a player says "I'm going to roll Insight!" my response is going to be "What do you envision your character doing?" or "What is your goal?" The response will determine what the next step is going to be. Players might respond: "I want to see if Ned is hiding something from us" or it could be "I want to threaten Ned into talking to us and tell the truth." The first one is Wisdom (Insight) the second is probably Charisma (Intimidation).</p><p></p><p>I'm never going to make a player try hard to use the buttons and levers they have access to, but I want to be clear about what buttons and levers they are trying to use. Sometimes abilities and skill proficiencies are important, sometimes literally describing either by accident or design the answer to a problem results in the solution working (as with searching a room for example).</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 7790906, member: 27847"] I think that's the difference. I don't want the players calling for a check. They might not need to even roll anything, never mind that 5E doesn't have skill checks at all. I'd much rather have the player explain to me what they envision the character doing. It can be third person like a movie director instructing an actor, and then working with me to determine if a check is even needed. If a player says "I'm going to roll Insight!" my response is going to be "What do you envision your character doing?" or "What is your goal?" The response will determine what the next step is going to be. Players might respond: "I want to see if Ned is hiding something from us" or it could be "I want to threaten Ned into talking to us and tell the truth." The first one is Wisdom (Insight) the second is probably Charisma (Intimidation). I'm never going to make a player try hard to use the buttons and levers they have access to, but I want to be clear about what buttons and levers they are trying to use. Sometimes abilities and skill proficiencies are important, sometimes literally describing either by accident or design the answer to a problem results in the solution working (as with searching a room for example). [/QUOTE]
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