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How do you handle insight?
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<blockquote data-quote="Beleriphon" data-source="post: 7791779" data-attributes="member: 27847"><p>Sure, but I'm just providing some examples to illuminate my thought process.</p><p></p><p></p><p></p><p>Half dozen, but they're a bit contrived after the first time. I recognize that, I'm just suggesting that instead of saying I roll Insight, which isn't actually helpful, the player instead say they want to find out if Ned is lying, or hiding something, or doing something that reveals he knows more than he lets on. Anything really to have them tell me the end goal, since "I roll Insight" isn't a goal it is a process, and processes are fun and useful they need to have a goal to achieve. The reason I'm focusing on the goal so much is because my idea of what the player wants from Insight-ing Ned and their idea might be different.</p><p></p><p></p><p></p><p>For the door, the player can say "I'm checking the door for traps." Which is awesome, they don't need to clarify beyond that. I'm inclined to give them relevant information, but at the same time I'm not a fan of gatekeeping clues behind checks, skills or otherwise depending on system. Rather I prefer using them to explain the clues in more detail.</p><p></p><p>More stuff, still getting use to new boards.</p><p></p><p></p><p></p><p>Sure it is, but that's why I want a goal rather than a process. I want to know what the player is thinking they can find. I'm pretty generous when it comes to information.</p><p></p><p></p><p></p><p>The first two I would 100% cover under any request to determine truthfulness. The latter is an observable trait that doesn't require any check.</p><p></p><p></p><p></p><p>Neither am I. I'd outright state something to that effect in addition to any other information they might be looking for.</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 7791779, member: 27847"] Sure, but I'm just providing some examples to illuminate my thought process. Half dozen, but they're a bit contrived after the first time. I recognize that, I'm just suggesting that instead of saying I roll Insight, which isn't actually helpful, the player instead say they want to find out if Ned is lying, or hiding something, or doing something that reveals he knows more than he lets on. Anything really to have them tell me the end goal, since "I roll Insight" isn't a goal it is a process, and processes are fun and useful they need to have a goal to achieve. The reason I'm focusing on the goal so much is because my idea of what the player wants from Insight-ing Ned and their idea might be different. For the door, the player can say "I'm checking the door for traps." Which is awesome, they don't need to clarify beyond that. I'm inclined to give them relevant information, but at the same time I'm not a fan of gatekeeping clues behind checks, skills or otherwise depending on system. Rather I prefer using them to explain the clues in more detail. More stuff, still getting use to new boards. Sure it is, but that's why I want a goal rather than a process. I want to know what the player is thinking they can find. I'm pretty generous when it comes to information. The first two I would 100% cover under any request to determine truthfulness. The latter is an observable trait that doesn't require any check. Neither am I. I'd outright state something to that effect in addition to any other information they might be looking for. [/QUOTE]
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